Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
All Long Rests of All Short Rests?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7147346" data-attributes="member: 996"><p>It'd be fine either way, really.</p><p></p><p> The game will work about the same as far as playability goes... well, it'll be simplified somewhat, so there's better in that (debatable) sense. What will be more stable would be class & encounter balance, which could certainly do with being more stable.</p><p></p><p> In a sense it re-balances to the 5 minute work day, since you likely have one or very few encounters between short rests, just with the reduced silliness of lounging around for 1 hr after 5 min of adventuring, rather than 8hrs.</p><p></p><p> That does already happen, and it's because of the balance among those spell choices (and the habbits players get into, or course). Wouldn't worry about it.</p><p></p><p> That could easily go in the "bug or feature" column. You're trying to fix a perennial problem that has plagued D&D from 1974 on (with brief breaks when it was out of print and/or "not D&D"). If you succeed, it /will/ feel less like D&D.</p><p></p><p> You could drop the 'long rest' concept entirely, or use long rests only to recharge HD (all HD?).</p><p></p><p> It does. And, if you're already having pacing issues, it won't help them. What it will do is reduce the class imbalances induced by the 5min work day. Encounter balance will be even /more/ screwed up by very short days, though. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p> As long as you go all-in with 'em, either should work for reducing pacing-exacerbated class balance issues. If you want a freer hand with pacing, go with all short rest, it'll distort encounter balance less.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7147346, member: 996"] It'd be fine either way, really. The game will work about the same as far as playability goes... well, it'll be simplified somewhat, so there's better in that (debatable) sense. What will be more stable would be class & encounter balance, which could certainly do with being more stable. In a sense it re-balances to the 5 minute work day, since you likely have one or very few encounters between short rests, just with the reduced silliness of lounging around for 1 hr after 5 min of adventuring, rather than 8hrs. That does already happen, and it's because of the balance among those spell choices (and the habbits players get into, or course). Wouldn't worry about it. That could easily go in the "bug or feature" column. You're trying to fix a perennial problem that has plagued D&D from 1974 on (with brief breaks when it was out of print and/or "not D&D"). If you succeed, it /will/ feel less like D&D. You could drop the 'long rest' concept entirely, or use long rests only to recharge HD (all HD?). It does. And, if you're already having pacing issues, it won't help them. What it will do is reduce the class imbalances induced by the 5min work day. Encounter balance will be even /more/ screwed up by very short days, though. ;) As long as you go all-in with 'em, either should work for reducing pacing-exacerbated class balance issues. If you want a freer hand with pacing, go with all short rest, it'll distort encounter balance less. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
All Long Rests of All Short Rests?
Top