Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
All mages!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bestone" data-source="post: 3364334" data-attributes="member: 48880"><p>Keep in mind for this they will be level 1</p><p></p><p>Im thinking conjurer route, big rooms (so they have lots of space to manouver out of physical combat). I picture big glass cylinders with creatures "in stasis" inside of the. Since something has gone terribly wrong some of these will have been smashed and certain monsters will be released. Obviously i can have some big bad monsters still in stasis, and if they choose to free them....well....... </p><p></p><p>No not a one of them took familiars, they all took the unearthed arcana variations to drop familiars.</p><p></p><p>I'm gonna have the conjurer having done "experiments" on monsters so there can be lots of weak monsters of any types in there really.</p><p></p><p>At the end they'll find the conjurer dead....which'll lead to a bigger adventure *and party of a mystery*. Something came through here, smashed some stuff up, killed the dude, stole an artifact and took off.</p><p></p><p>Appreciate the comment on the creatures, more would be great, i dont know what i can pit them against and keep it fair for them.</p><p></p><p>More so, i'd like to know what kind of "traps" or mage-set up hazards i can put infront of the players that they can get around. I'm more in need of the help for the non combat challenges.</p></blockquote><p></p>
[QUOTE="bestone, post: 3364334, member: 48880"] Keep in mind for this they will be level 1 Im thinking conjurer route, big rooms (so they have lots of space to manouver out of physical combat). I picture big glass cylinders with creatures "in stasis" inside of the. Since something has gone terribly wrong some of these will have been smashed and certain monsters will be released. Obviously i can have some big bad monsters still in stasis, and if they choose to free them....well....... No not a one of them took familiars, they all took the unearthed arcana variations to drop familiars. I'm gonna have the conjurer having done "experiments" on monsters so there can be lots of weak monsters of any types in there really. At the end they'll find the conjurer dead....which'll lead to a bigger adventure *and party of a mystery*. Something came through here, smashed some stuff up, killed the dude, stole an artifact and took off. Appreciate the comment on the creatures, more would be great, i dont know what i can pit them against and keep it fair for them. More so, i'd like to know what kind of "traps" or mage-set up hazards i can put infront of the players that they can get around. I'm more in need of the help for the non combat challenges. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
All mages!
Top