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All magic is cursed…what types of mechanics make sense at the table?
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<blockquote data-quote="Wild Gazebo" data-source="post: 9307329" data-attributes="member: 24413"><p>I've always liked the idea of paying a price for magic (although I rarely look at is as a curse). I think, in this world, you might want to eliminate some of the traditional classes (or at least common crunch of the classes). Don't have a wizard class, have many warrior/rogue classes with feat/skill access to magic. That makes them as tough as other warriors but they can now pay prices to use the magic. </p><p></p><p>This opens up mechanics like skill/ability checks for successes and failures. The cost of casting could be tied to ability loss, or hit point loss, or even exhaustion. It closely couples with flavor/roleplay consequences like defiling environment, personal deformations or even insanities. </p><p></p><p>Traditionally, there seems to be a slant toward more severe consequences for quick access to power and less severe toward slow thoughtful gains in strength. This is easily accommodated by the scales of cost...but I personally don't like that particular trope and find it more interesting to see how far players will sacrifice their characters for their goals.</p></blockquote><p></p>
[QUOTE="Wild Gazebo, post: 9307329, member: 24413"] I've always liked the idea of paying a price for magic (although I rarely look at is as a curse). I think, in this world, you might want to eliminate some of the traditional classes (or at least common crunch of the classes). Don't have a wizard class, have many warrior/rogue classes with feat/skill access to magic. That makes them as tough as other warriors but they can now pay prices to use the magic. This opens up mechanics like skill/ability checks for successes and failures. The cost of casting could be tied to ability loss, or hit point loss, or even exhaustion. It closely couples with flavor/roleplay consequences like defiling environment, personal deformations or even insanities. Traditionally, there seems to be a slant toward more severe consequences for quick access to power and less severe toward slow thoughtful gains in strength. This is easily accommodated by the scales of cost...but I personally don't like that particular trope and find it more interesting to see how far players will sacrifice their characters for their goals. [/QUOTE]
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All magic is cursed…what types of mechanics make sense at the table?
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