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<blockquote data-quote="Ash Mantle" data-source="post: 7560767" data-attributes="member: 11010"><p><span style="font-size: 18px"><strong>M<span style="font-size: 15px">OKELE-</span>M<span style="font-size: 15px">BEMBE</span></strong></span></p><p></p><p>The trackless jungles hide many mysteries. From civilisations devoured by verdigris to entire cultures entombed beneath virulent fungi, the humid forest weeps for the covered past and entrapped future.</p><p></p><p>It is a place of plenty, of vitality yet also desolation. Numerous expeditions have braved these unknowable green oceans to extract quantities of treasure or knowledge. What most have found is death. Brought low by plague and parasites, these explorers only hear rumored echoes of a creature sustained by legend and myth.</p><p></p><p>These seemingly fanciful stories, told by local pygmy tribes, tell of a monstrous serpentine creature that lumbers about on four colossal legs. Repeated throughout these tellings is the ferocity of the creature and the ease in which it submits to violence in defending its territory or driving off interlopers.</p><p></p><p>These tales tell of a single protruding horn, wickedly sharp, that the creature rams into the flesh of its antagonists, leaving them broken and limp upon the air as it throws its head back in a roar of exultation. After which it would heave the body onto the ground so that it may feast upon the remains.</p><p></p><p>These pygmy tribes have a name for this creature, the mokele-mbembe, He Who Stops the Flow of Rivers.</p><p></p><p>Superstitions flit around the mokele-mbembe like moths attracted to flame. Eating the flesh of the mokele-mbembe in particular is considered taboo. An oral fable speaks of a tribe of victorious warriors who won against the predations of the mokele-mbembe and hewed its flesh into chunks to be cooked and eaten.</p><p>This ceremony was conducted with great fanfare and the choicest cuts were given to the mightiest warriors. They were found dead the very next morning, their forms contorted in agony. </p><p></p><p><strong><em>Cryptid.</em></strong> It is said that cryptids only exist in rumours and whispers - that wholly unreal, cryptids are a product of fevered imaginings. The truth is that cryptids are remarkably and masterfully adept at remaining unseen and undetected. Cryptids possess a particular suite of traits that aid it in its obscuration from prying eyes. </p><p></p><p><span style="font-size: 18px"><strong>M<span style="font-size: 15px">OKELE-</span>M<span style="font-size: 15px">BEMBE</span></strong></span></p><p><em>Huge beast, unaligned</em></p><p><strong>Armor Class</strong> 13 (natural armor)</p><p><strong>Hit Points</strong> 161 (14d12 + 70)</p><p><strong>Speed</strong> 50 ft., swim 50 ft.</p><p><strong>STR</strong> 26 (+8) <strong>DEX</strong> 10 (+0) <strong>CON</strong> 20 (+5) <strong>INT</strong> 2 (-4) <strong>WIS</strong> 12 (+1) <strong>CHA</strong> 10 (+0)</p><p><strong>Skills</strong> Perception +5, Stealth +4</p><p><strong>Senses</strong> passive Perception 15</p><p><strong>Languages</strong> —</p><p><strong>Challenge</strong> 9 (5,000 XP)</p><p></p><p><strong>Innate Spellcasting.</strong> The mokele-mbembe's spellcasting ability is Wisdom (spell save DC 13). The mokele-mbembe can innately cast the following spells, requiring no material components:</p><p>3/day each: <em>pass without trace</em></p><p></p><p><strong>ACTIONS</strong></p><p><strong><em>Multiattack.</em></strong> The mokele-mbembe makes two attacks: one with its horn, one with its stomp, or one with its tail. It can't make both attacks against the same target. </p><p></p><p><strong><em>Horn.</em></strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 10 ft., one target. <em>Hit:</em> 21 (3d8 + 8) piercing damage. </p><p></p><p><strong><em>Stomp.</em></strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 10 ft. <em>Hit:</em> 30 (4d10 + 8) bludgeoning damage. If the target is prone, The mokele-mbembe can make one stomp attack against it as a bonus action.</p><p></p><p><strong><em>Tail.</em></strong> <em>Melee Weapon Attack:</em> +12 to hit, reach 10 ft., one target. <em>Hit:</em> 21 (3d8 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.</p></blockquote><p></p>
[QUOTE="Ash Mantle, post: 7560767, member: 11010"] [SIZE=5][B]M[SIZE=4]OKELE-[/SIZE]M[SIZE=4]BEMBE[/SIZE][/B][/SIZE] The trackless jungles hide many mysteries. From civilisations devoured by verdigris to entire cultures entombed beneath virulent fungi, the humid forest weeps for the covered past and entrapped future. It is a place of plenty, of vitality yet also desolation. Numerous expeditions have braved these unknowable green oceans to extract quantities of treasure or knowledge. What most have found is death. Brought low by plague and parasites, these explorers only hear rumored echoes of a creature sustained by legend and myth. These seemingly fanciful stories, told by local pygmy tribes, tell of a monstrous serpentine creature that lumbers about on four colossal legs. Repeated throughout these tellings is the ferocity of the creature and the ease in which it submits to violence in defending its territory or driving off interlopers. These tales tell of a single protruding horn, wickedly sharp, that the creature rams into the flesh of its antagonists, leaving them broken and limp upon the air as it throws its head back in a roar of exultation. After which it would heave the body onto the ground so that it may feast upon the remains. These pygmy tribes have a name for this creature, the mokele-mbembe, He Who Stops the Flow of Rivers. Superstitions flit around the mokele-mbembe like moths attracted to flame. Eating the flesh of the mokele-mbembe in particular is considered taboo. An oral fable speaks of a tribe of victorious warriors who won against the predations of the mokele-mbembe and hewed its flesh into chunks to be cooked and eaten. This ceremony was conducted with great fanfare and the choicest cuts were given to the mightiest warriors. They were found dead the very next morning, their forms contorted in agony. [B][I]Cryptid.[/I][/B] It is said that cryptids only exist in rumours and whispers - that wholly unreal, cryptids are a product of fevered imaginings. The truth is that cryptids are remarkably and masterfully adept at remaining unseen and undetected. Cryptids possess a particular suite of traits that aid it in its obscuration from prying eyes. [SIZE=5][B]M[SIZE=4]OKELE-[/SIZE]M[SIZE=4]BEMBE[/SIZE][/B][/SIZE] [I]Huge beast, unaligned[/I] [B]Armor Class[/B] 13 (natural armor) [B]Hit Points[/B] 161 (14d12 + 70) [B]Speed[/B] 50 ft., swim 50 ft. [B]STR[/B] 26 (+8) [B]DEX[/B] 10 (+0) [B]CON[/B] 20 (+5) [B]INT[/B] 2 (-4) [B]WIS[/B] 12 (+1) [B]CHA[/B] 10 (+0) [B]Skills[/B] Perception +5, Stealth +4 [B]Senses[/B] passive Perception 15 [B]Languages[/B] — [B]Challenge[/B] 9 (5,000 XP) [B]Innate Spellcasting.[/B] The mokele-mbembe's spellcasting ability is Wisdom (spell save DC 13). The mokele-mbembe can innately cast the following spells, requiring no material components: 3/day each: [I]pass without trace[/I] [B]ACTIONS[/B] [B][I]Multiattack.[/I][/B] The mokele-mbembe makes two attacks: one with its horn, one with its stomp, or one with its tail. It can't make both attacks against the same target. [B][I]Horn.[/I][/B] [I]Melee Weapon Attack:[/I] +12 to hit, reach 10 ft., one target. [I]Hit:[/I] 21 (3d8 + 8) piercing damage. [B][I]Stomp.[/I][/B] [I]Melee Weapon Attack:[/I] +12 to hit, reach 10 ft. [I]Hit:[/I] 30 (4d10 + 8) bludgeoning damage. If the target is prone, The mokele-mbembe can make one stomp attack against it as a bonus action. [B][I]Tail.[/I][/B] [I]Melee Weapon Attack:[/I] +12 to hit, reach 10 ft., one target. [I]Hit:[/I] 21 (3d8 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. [/QUOTE]
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