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All PC dead, what to do?
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<blockquote data-quote="MadWand" data-source="post: 3183062" data-attributes="member: 4540"><p>Here is what I would do:</p><p></p><p>Your 3 PC's have a 12th-level cleric sponsor. This sponsor wants his pet adventurers alive. It will cost him 15,000 gp to Raise them all. This is expensive, but affordable for someone of that level. After a few days, your PC's will wake from the dead (after being asked if they want to be raised by your cleric NPC's god), lose a level, and find they have lost much of their equipment due to theft. The cleric is also angry with them for having died and the loss of 15,000 gp. He asks them to find their murderer, and presents them with evidence gained from Divination, Commune, and local law enforcement efforts.</p><p></p><p>Meanwhile, the theif has taken all the loot she could carry. She would concentrate on items she could personally use (while keeping concealed, such as a chain shirt), weapons she could use (such as a scimitar), and other portable forms of wealth such as small magic items and gems. She was able to gain entrance to the inn undetected, and is likewise able to leave undetected. XP she gained from her kills of the PC's and further adventures from that point take her to 6th level -- the same as the PC's. She sells what eqipment she can't use on the black market, and perhaps buys a few items for herself that she might want. She becomes paranoid about possible repercussions from her crime, and goes into hiding. If she finds out that the PC's were Raised, she might even go on the run.</p><p></p><p>The PC's have to track her down, using the clues available. If and when they track down the assasin, she throws herself on their mercy, begging them to spare her life (she's not stupid, after all). She will tell them anything to stay alive. She tells them she was forced to assasinate them - perhaps a Big Bad held her family hostage. She offers to join their group, return the items she stole, and help them track down the magic items she sold (getting them back from their new owners is another adventure in itself), and also to help them track down the Big Bad that ordered her to do the killings. She offers to spend the rest of her life making up for her crimes, if only they will forgive her. She is quite honest about this offer.</p><p></p><p>If the PC's accept this offer, they have a new NPC adventurer and ally the same level as they are. They have a lead in on several new adventures, and a way to get back all their lost loot. If the PC's follow up on these new adventures, they will be able to make up the lost gold and XP from their deaths -- their cleric sponsor may want his 15,000 gp back! If they don't accept, the assassin either runs or fights, and due to her new levels and equipment, might give a good fight before being taken down.</p></blockquote><p></p>
[QUOTE="MadWand, post: 3183062, member: 4540"] Here is what I would do: Your 3 PC's have a 12th-level cleric sponsor. This sponsor wants his pet adventurers alive. It will cost him 15,000 gp to Raise them all. This is expensive, but affordable for someone of that level. After a few days, your PC's will wake from the dead (after being asked if they want to be raised by your cleric NPC's god), lose a level, and find they have lost much of their equipment due to theft. The cleric is also angry with them for having died and the loss of 15,000 gp. He asks them to find their murderer, and presents them with evidence gained from Divination, Commune, and local law enforcement efforts. Meanwhile, the theif has taken all the loot she could carry. She would concentrate on items she could personally use (while keeping concealed, such as a chain shirt), weapons she could use (such as a scimitar), and other portable forms of wealth such as small magic items and gems. She was able to gain entrance to the inn undetected, and is likewise able to leave undetected. XP she gained from her kills of the PC's and further adventures from that point take her to 6th level -- the same as the PC's. She sells what eqipment she can't use on the black market, and perhaps buys a few items for herself that she might want. She becomes paranoid about possible repercussions from her crime, and goes into hiding. If she finds out that the PC's were Raised, she might even go on the run. The PC's have to track her down, using the clues available. If and when they track down the assasin, she throws herself on their mercy, begging them to spare her life (she's not stupid, after all). She will tell them anything to stay alive. She tells them she was forced to assasinate them - perhaps a Big Bad held her family hostage. She offers to join their group, return the items she stole, and help them track down the magic items she sold (getting them back from their new owners is another adventure in itself), and also to help them track down the Big Bad that ordered her to do the killings. She offers to spend the rest of her life making up for her crimes, if only they will forgive her. She is quite honest about this offer. If the PC's accept this offer, they have a new NPC adventurer and ally the same level as they are. They have a lead in on several new adventures, and a way to get back all their lost loot. If the PC's follow up on these new adventures, they will be able to make up the lost gold and XP from their deaths -- their cleric sponsor may want his 15,000 gp back! If they don't accept, the assassin either runs or fights, and due to her new levels and equipment, might give a good fight before being taken down. [/QUOTE]
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