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All PC dead, what to do?
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<blockquote data-quote="Gundark" data-source="post: 3184911" data-attributes="member: 6148"><p>Okay I admit to not reading all 3 pages to this thread. </p><p></p><p></p><p>That said.....about half way down the first page the replies seemed to be aimed at you a little negatively for not understanding the rules correctly. Okay so you may have done the rules wrong...there is no point in going over this, it's over and I think the OP was looking for suggestions of where to go from there.</p><p></p><p>Dream sequence....IMHO this is a bad idea, it just seems like such a cheap solution. As a player this wouldn't satisfy me and make a bad situation worse.</p><p></p><p>Also don't fudge rolls, the players will realise this and then it has the possibility to create a undesirable situation where there is no risk as the players will expect you to always bail them out. </p><p></p><p>Rolling new characters is where I would go with this, maybe they're relatives of the original PCs, maybe they trained together and have similiar stats, feats etc (for the players that where really attached to their characters, all they have to change is the name on the character sheet). Make what happened part of the story, this doesn't have to wreck your story. Main characters die in stories....that's what makes them interesting. In this case turn the TPK into something that motivates the group to get further involved (tracking down the killer). Part of being a good DM is reacting to curveballs that the players, dice, and mistakes (yours and the groups) bring.</p></blockquote><p></p>
[QUOTE="Gundark, post: 3184911, member: 6148"] Okay I admit to not reading all 3 pages to this thread. That said.....about half way down the first page the replies seemed to be aimed at you a little negatively for not understanding the rules correctly. Okay so you may have done the rules wrong...there is no point in going over this, it's over and I think the OP was looking for suggestions of where to go from there. Dream sequence....IMHO this is a bad idea, it just seems like such a cheap solution. As a player this wouldn't satisfy me and make a bad situation worse. Also don't fudge rolls, the players will realise this and then it has the possibility to create a undesirable situation where there is no risk as the players will expect you to always bail them out. Rolling new characters is where I would go with this, maybe they're relatives of the original PCs, maybe they trained together and have similiar stats, feats etc (for the players that where really attached to their characters, all they have to change is the name on the character sheet). Make what happened part of the story, this doesn't have to wreck your story. Main characters die in stories....that's what makes them interesting. In this case turn the TPK into something that motivates the group to get further involved (tracking down the killer). Part of being a good DM is reacting to curveballs that the players, dice, and mistakes (yours and the groups) bring. [/QUOTE]
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