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All PC dead, what to do?
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<blockquote data-quote="Mishihari Lord" data-source="post: 3185680" data-attributes="member: 128"><p>With regard to all the water under the bridge ... Once you had your second death you could have stopped it witout fudging. A group of people comes up to their rooms in the inn after being up very late, and the rogue is killed or runs off. I also probably would have ruled that the PCs didn't die quietly, allowing an extra listen check. I would have provided a few IC clues too that people were being killed in their sleep and that they should take some precautions.</p><p></p><p></p><p></p><p>As for what to do now... I personally don't care for retconning, dream sequences, or afterlife adventures. The idea about the PCs being raised because they're the only one who can deal with the killer is pretty good. Here's another one: the weapon wasn't a standard weapon, it was a soul-sucker sword that capture the souls of its victims for consumption in fiendish rituals. The PCs are dead, but if the weapon is broken the souls return to the PCs and they're alive again. Have the players play a group of 1st level constables who need to track down, capture, and destroy the weapon within a time limit. If they succeed the players get their old PCs back. If they fail, have them continue playing the constables and start over from there.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 3185680, member: 128"] With regard to all the water under the bridge ... Once you had your second death you could have stopped it witout fudging. A group of people comes up to their rooms in the inn after being up very late, and the rogue is killed or runs off. I also probably would have ruled that the PCs didn't die quietly, allowing an extra listen check. I would have provided a few IC clues too that people were being killed in their sleep and that they should take some precautions. As for what to do now... I personally don't care for retconning, dream sequences, or afterlife adventures. The idea about the PCs being raised because they're the only one who can deal with the killer is pretty good. Here's another one: the weapon wasn't a standard weapon, it was a soul-sucker sword that capture the souls of its victims for consumption in fiendish rituals. The PCs are dead, but if the weapon is broken the souls return to the PCs and they're alive again. Have the players play a group of 1st level constables who need to track down, capture, and destroy the weapon within a time limit. If they succeed the players get their old PCs back. If they fail, have them continue playing the constables and start over from there. [/QUOTE]
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