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All PC dead, what to do?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3188486" data-attributes="member: 19675"><p>You seem to be under the misapprehension that fudging is always about avoiding a TPK...it isn't.</p><p></p><p>As I've pointed out, sometimes its about getting PCs to a certain locale, or making sure there is an outcome bad enough to put the PCs under pressure, as I pointed out in my second example.</p><p></p><p>If I had run that encounter in an obvious way (or just pocketed the dice) "...While making the return voyage, you are beset by raiders from another dimension...you fight valiantly for a while but you lose. You awaken, naked, in the ship's hold..." I could have saved about an hour of campaign time. They'd just have started off naked on a beach being chased by predators.</p><p></p><p>And nobody would have been having any fun.</p><p></p><p>Instead, even though the campaign required the PCs lose this initial encounter, they had the fun of casting spells to great effect, doing their little swashbuckling maneuvers, and generally "being tricksy" while racking up XP and shaking off the dust.</p><p></p><p>The difference is that while in both cases the outcome is predetermined, there is entertainment in one method and pure railroading in another. In the latter case, they are told they had a great battle, in the other-the way I ran it- they got to live it. They had tales to tell, and tactics to build off of.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3188486, member: 19675"] You seem to be under the misapprehension that fudging is always about avoiding a TPK...it isn't. As I've pointed out, sometimes its about getting PCs to a certain locale, or making sure there is an outcome bad enough to put the PCs under pressure, as I pointed out in my second example. If I had run that encounter in an obvious way (or just pocketed the dice) "...While making the return voyage, you are beset by raiders from another dimension...you fight valiantly for a while but you lose. You awaken, naked, in the ship's hold..." I could have saved about an hour of campaign time. They'd just have started off naked on a beach being chased by predators. And nobody would have been having any fun. Instead, even though the campaign required the PCs lose this initial encounter, they had the fun of casting spells to great effect, doing their little swashbuckling maneuvers, and generally "being tricksy" while racking up XP and shaking off the dust. The difference is that while in both cases the outcome is predetermined, there is entertainment in one method and pure railroading in another. In the latter case, they are told they had a great battle, in the other-the way I ran it- they got to live it. They had tales to tell, and tactics to build off of. [/QUOTE]
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