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<blockquote data-quote="BookTenTiger" data-source="post: 8359588" data-attributes="member: 6685541"><p>Last week the DM in the game I play in asked me to fill in. She needed a night to just play and relax.</p><p></p><p>I created a few encounters in the dungeon we were exploring and everything went smoothly.</p><p></p><p>At one point though one of the characters wound up leaving the dungeon and doing a little side quest in town. The usual DM had notes about this, so she took over for that portion of the story, then handed the reins back over to me.</p><p></p><p>After the game, we talked about how fun that was!</p><p></p><p>We started brainstorming a campaign structure that would allow each player to be a DM.</p><p></p><p>Now I feel like the usual way to do this is through campaign arcs. DM 1 runs adventure 1, then hands it over to DM 2 who runs adventure 2, and so on.</p><p></p><p>Instead, we started thinking of how we could do location-based DMing.</p><p></p><p>Here's our idea:</p><p></p><p>Together, all the players create a general map of the campaign world. Each player takes responsibility for a portion of the locations. So for example,</p><p></p><p>Player A: Wizard College and surrounding mountains</p><p></p><p>Player B: port city and bay</p><p></p><p>Player C: dwarven kingdom and mines</p><p></p><p>Player D: forest and hills</p><p></p><p>As the characters travel to different locations, the DM in charge of that locale takes over.</p><p></p><p>Now of course you would still need a basic structure of Adventure 1 being on the coast, Adventure 2 being in the mountains... But I love the idea of the characters doing a shopping trip to the city in the middle of Adventure 4 and Player B taking over as DM.</p><p></p><p>So what are your thoughts? What would be the challenges of this kind of game? What would be the rewards?</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8359588, member: 6685541"] Last week the DM in the game I play in asked me to fill in. She needed a night to just play and relax. I created a few encounters in the dungeon we were exploring and everything went smoothly. At one point though one of the characters wound up leaving the dungeon and doing a little side quest in town. The usual DM had notes about this, so she took over for that portion of the story, then handed the reins back over to me. After the game, we talked about how fun that was! We started brainstorming a campaign structure that would allow each player to be a DM. Now I feel like the usual way to do this is through campaign arcs. DM 1 runs adventure 1, then hands it over to DM 2 who runs adventure 2, and so on. Instead, we started thinking of how we could do location-based DMing. Here's our idea: Together, all the players create a general map of the campaign world. Each player takes responsibility for a portion of the locations. So for example, Player A: Wizard College and surrounding mountains Player B: port city and bay Player C: dwarven kingdom and mines Player D: forest and hills As the characters travel to different locations, the DM in charge of that locale takes over. Now of course you would still need a basic structure of Adventure 1 being on the coast, Adventure 2 being in the mountains... But I love the idea of the characters doing a shopping trip to the city in the middle of Adventure 4 and Player B taking over as DM. So what are your thoughts? What would be the challenges of this kind of game? What would be the rewards? [/QUOTE]
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