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All Possible Ability Scores for 22 Points
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<blockquote data-quote="Mirtek" data-source="post: 4263054" data-attributes="member: 40810"><p>I thought the 11 would be nice because the first +1 to all stats makes it 12 and then I get the +1 bonus (there are a few things that benefit slightly from +1 Cha mod).</p><p></p><p>The way I see it I need Str as my primary hit/damage stat for most attacks. Being a cleric the secondary stat is still Wis, for better healing and some powera relying on it. Then charisma could be my teritary stat because same power also rely on that, but I chose Con as secondary stat because although I don't have any power reyling on it and Str is already adding to the Fort defence, I just though that more hp/surges are alway nice to have for someone being a melee guy.</p><p></p><p>In the end my problem is that I can't really decide at the moment because it looks like I will play only RPGA games and we don't know how many points the RPGA will use for character creation.</p></blockquote><p></p>
[QUOTE="Mirtek, post: 4263054, member: 40810"] I thought the 11 would be nice because the first +1 to all stats makes it 12 and then I get the +1 bonus (there are a few things that benefit slightly from +1 Cha mod). The way I see it I need Str as my primary hit/damage stat for most attacks. Being a cleric the secondary stat is still Wis, for better healing and some powera relying on it. Then charisma could be my teritary stat because same power also rely on that, but I chose Con as secondary stat because although I don't have any power reyling on it and Str is already adding to the Fort defence, I just though that more hp/surges are alway nice to have for someone being a melee guy. In the end my problem is that I can't really decide at the moment because it looks like I will play only RPGA games and we don't know how many points the RPGA will use for character creation. [/QUOTE]
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