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"All Power Attack, All the Time?"
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<blockquote data-quote="rkanodia" data-source="post: 1713748" data-attributes="member: 11681"><p>Yeah. Weapon specialization does add damage to every attack, assuming the character is always fighting with his weapon of choice. I'm not saying I want Power Attack to just add damage to every attack with no drawback. I'm saying I think the drawback should be something external to the attack, such as damage to the PC, an AC penalty, chance for fatigue, limited uses per day, or suchlike. A fighter's 'special attack' as it were. Think about the way that a monk can say "I'm using Stunning Fist" without having to reach for his calculator - he can't use it every round, but when he needs extra oomph, he can declare it with the knowledge that it's giving him a chance for a better attack, with no chance for a worse attack.</p><p></p><p>For instance, a "reckless, forceful swing" could also be represented like this:</p><p><strong>Power Attack</strong></p><p><em>Description</em>: You swing with reckless abandon, with disregard for your own safety.</p><p><em>Benefit</em>: On your first melee attack of any round, you may make a mighty swing, adding +1d6 dice of damage. However, the muscle strain you undergo deals 2 points of subdual damage. If the attack misses, that damage is normal damage instead of subudal as your muscles and joints are put under extreme duress. You may add up to 1 more die for each 5 points of Base Attack Bonus you possess, but the damage you take increases by 2 points for each die added this way.</p><p></p><p>Anyway, it looks like I'm in the minority on this one, so maybe I'll just make a change to Action Points instead, what with my upcoming campaign being in Eberron and all. Action Points can be used to gain 1d6 on an attack roll after seeing the die roll, but before learning the result. Would it be overpowered to say that an Action Point is worth +1d6 on the attack roll AND +1d6 on damage? Or perhaps make them choose the better of the two; if the attack would have hit anyway, it gets a little oomph. If the attack misses even with the bonus, well, too bad, at least you get a well-described failure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="rkanodia, post: 1713748, member: 11681"] Yeah. Weapon specialization does add damage to every attack, assuming the character is always fighting with his weapon of choice. I'm not saying I want Power Attack to just add damage to every attack with no drawback. I'm saying I think the drawback should be something external to the attack, such as damage to the PC, an AC penalty, chance for fatigue, limited uses per day, or suchlike. A fighter's 'special attack' as it were. Think about the way that a monk can say "I'm using Stunning Fist" without having to reach for his calculator - he can't use it every round, but when he needs extra oomph, he can declare it with the knowledge that it's giving him a chance for a better attack, with no chance for a worse attack. For instance, a "reckless, forceful swing" could also be represented like this: [b]Power Attack[/b] [i]Description[/i]: You swing with reckless abandon, with disregard for your own safety. [i]Benefit[/i]: On your first melee attack of any round, you may make a mighty swing, adding +1d6 dice of damage. However, the muscle strain you undergo deals 2 points of subdual damage. If the attack misses, that damage is normal damage instead of subudal as your muscles and joints are put under extreme duress. You may add up to 1 more die for each 5 points of Base Attack Bonus you possess, but the damage you take increases by 2 points for each die added this way. Anyway, it looks like I'm in the minority on this one, so maybe I'll just make a change to Action Points instead, what with my upcoming campaign being in Eberron and all. Action Points can be used to gain 1d6 on an attack roll after seeing the die roll, but before learning the result. Would it be overpowered to say that an Action Point is worth +1d6 on the attack roll AND +1d6 on damage? Or perhaps make them choose the better of the two; if the attack would have hit anyway, it gets a little oomph. If the attack misses even with the bonus, well, too bad, at least you get a well-described failure ;) [/QUOTE]
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