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<blockquote data-quote="Felix" data-source="post: 2878713" data-attributes="member: 3929"><p>First, this point. I do think that the idea of collecting every scrap of material worth a GP <em>is</em> viedo-gamey. At least, that's how I play my VGs. Yes, I go back to town to unload it, but I get every bit of loot I can find to sell so I can afford the next most powerful item the blacksmith has made.</p><p></p><p>Were I an adventurer, unsure if I would live or die through the next few days, and my survival depended somewhat upon how fast I could run, then I would only pick up what was light, easy to cary, or else very valuable. I would not pick up 8 crossbows from dead kobolds: they would just get in the way.</p><p></p><p>I think that is the difference; in a VG you arn't as constrained by time or encumberance (other than how many pounds of loot you can carry) as you can be in a table-top RPG. Were I DMing and a player told me they were going to pick up 9 crossbows, I'd tell them they get a -2 to attack and damage because the things are unwieldly; that's a consideration that can (and IMO should) be made by the DM</p><p></p><p>---</p><p></p><p></p><p>I think what the guy who likes detail is doing is exploring the world the DM has created with his character; he likes that the DM has a detailed world, and wants his character and his character's stuff to be just as detailed... because it's cool that way.</p><p></p><p>You would likely prefer to buy a MW Quarterstaff and that's that.</p><p></p><p>He might consider the merits of a rattan quarterstaff from a small asian man who wears exotic clothing and compare them to the qualities of a quarterstaff engraven with druidic runes by the wood elves who care for the Umthumb trees of which this staff is made.</p><p></p><p>Me, I like a bit of both. But it's really just taste and how descriptive you want your character and his stuff to be.</p></blockquote><p></p>
[QUOTE="Felix, post: 2878713, member: 3929"] First, this point. I do think that the idea of collecting every scrap of material worth a GP [i]is[/i] viedo-gamey. At least, that's how I play my VGs. Yes, I go back to town to unload it, but I get every bit of loot I can find to sell so I can afford the next most powerful item the blacksmith has made. Were I an adventurer, unsure if I would live or die through the next few days, and my survival depended somewhat upon how fast I could run, then I would only pick up what was light, easy to cary, or else very valuable. I would not pick up 8 crossbows from dead kobolds: they would just get in the way. I think that is the difference; in a VG you arn't as constrained by time or encumberance (other than how many pounds of loot you can carry) as you can be in a table-top RPG. Were I DMing and a player told me they were going to pick up 9 crossbows, I'd tell them they get a -2 to attack and damage because the things are unwieldly; that's a consideration that can (and IMO should) be made by the DM --- I think what the guy who likes detail is doing is exploring the world the DM has created with his character; he likes that the DM has a detailed world, and wants his character and his character's stuff to be just as detailed... because it's cool that way. You would likely prefer to buy a MW Quarterstaff and that's that. He might consider the merits of a rattan quarterstaff from a small asian man who wears exotic clothing and compare them to the qualities of a quarterstaff engraven with druidic runes by the wood elves who care for the Umthumb trees of which this staff is made. Me, I like a bit of both. But it's really just taste and how descriptive you want your character and his stuff to be. [/QUOTE]
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