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<blockquote data-quote="Olaf the Stout" data-source="post: 2878804" data-attributes="member: 13703"><p>Hussar,</p><p></p><p>It may have been unclear in my post, but what I meant in regards to "video-gamey" play was more the "grab everything that's not nailed down" mentality.</p><p></p><p>The area that the players "liberated" the 9 light crossbows and 9 longspears from their former slavelords is basically caverns underneath a giant rubbish dump. Half of the stuff that the characters are walking/wading through would make eating out of a dumpster and washing it down with a glass of raw sewerage look hygienic in comparison. I have been describing it to the players in all its disgusting detail.</p><p></p><p>In addition to this there is also the matter of transporting them. I imagine that it is kind of difficult to carry that many crossbows at one time (without a sack or something similar). The longspears I could understand. When I asked how he supposedly carried them into town he replied that they were probably just piled on top of the 3 dead bodies that the party was bringing back on a make-shift stretcher! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>In regards to the shopping issue, I understand that this level of detail is a personal choice and one way is not necessarily better than the other. This is why I will probably be moving this interaction to e-mails instead of doing it in-game.</p><p></p><p>I feel though that if you just "hand-wave" all of this interaction you lose a lot of the role-playing side and players don't immerse themselves in the game as much. I also think that you can create a lot of interesting side-plots and sub-plots that otherwise would be left out. Playing out these scenes can make the world seem more "real". Keep in mind that this is just my opinion though.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 2878804, member: 13703"] Hussar, It may have been unclear in my post, but what I meant in regards to "video-gamey" play was more the "grab everything that's not nailed down" mentality. The area that the players "liberated" the 9 light crossbows and 9 longspears from their former slavelords is basically caverns underneath a giant rubbish dump. Half of the stuff that the characters are walking/wading through would make eating out of a dumpster and washing it down with a glass of raw sewerage look hygienic in comparison. I have been describing it to the players in all its disgusting detail. In addition to this there is also the matter of transporting them. I imagine that it is kind of difficult to carry that many crossbows at one time (without a sack or something similar). The longspears I could understand. When I asked how he supposedly carried them into town he replied that they were probably just piled on top of the 3 dead bodies that the party was bringing back on a make-shift stretcher! :confused: In regards to the shopping issue, I understand that this level of detail is a personal choice and one way is not necessarily better than the other. This is why I will probably be moving this interaction to e-mails instead of doing it in-game. I feel though that if you just "hand-wave" all of this interaction you lose a lot of the role-playing side and players don't immerse themselves in the game as much. I also think that you can create a lot of interesting side-plots and sub-plots that otherwise would be left out. Playing out these scenes can make the world seem more "real". Keep in mind that this is just my opinion though. Olaf the Stout [/QUOTE]
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