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<blockquote data-quote="Hussar" data-source="post: 2881632" data-attributes="member: 22779"><p>While I agree that dropping adventure hooks is a great way to spice up otherwise mundane encounters, there is something I would like to point out here. While there are 6 active plots, and that's great, the 50 or 60 inactive subplots don't concern the players. Why not? Because they don't know about them. </p><p></p><p>Now, if you are constantly tossing out hooks every time the party does anything, that's fine. However, that also generally only works in a very open campaign where there isn't a larger plot. Or at least a larger time dependent plot.</p><p></p><p>Me, if I've got 5 or 6 active plots to worry about, I don't want to worry about any more. I've got more than enough on my plate as it is. By the same token, the paladin sub-plot is great for the paladin player, but, for my elven rogue, what's in it for me? </p><p></p><p>I know, it's a matter of difference of taste. I prefer my games a little more streamlined than that. I like to have a concrete problem that we can deal with now, rather than fifteen different nebulous threads that may or may not have any import. But, OTOH, I recognise that others may enjoy that style of play.</p><p></p><p>However, as a DM, should I penalize one and give benefits to the other? Why not simply accomodate both? If players want to do lots of side treks and whatnot, that can be done over email or on a PbP. Reserve game day for the main plot. That way everyone is happy. I strongly disagree that as a DM, I should try to "correct" or change my player's styles. I can certaily suggest trying something different, that's fine. But, to go so far as to say that Style X is good and gets more benefits and style Y is bad and gets nothing, I can't say I agree.</p><p></p><p>There, I think I avoided hyperbole this time. Sorry if I wasn't clear originally. I wasn't specifically talking about Olaf's game here. I was trying to broaden the topic from that inspiration. Let me be perfectly clear. I am NOT specifically talking about Olaf's game. I am talking in a broader sense of how other people approach a particular style difference.</p><p></p><p>Man, I gotta start posting disclaimers more often. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 2881632, member: 22779"] While I agree that dropping adventure hooks is a great way to spice up otherwise mundane encounters, there is something I would like to point out here. While there are 6 active plots, and that's great, the 50 or 60 inactive subplots don't concern the players. Why not? Because they don't know about them. Now, if you are constantly tossing out hooks every time the party does anything, that's fine. However, that also generally only works in a very open campaign where there isn't a larger plot. Or at least a larger time dependent plot. Me, if I've got 5 or 6 active plots to worry about, I don't want to worry about any more. I've got more than enough on my plate as it is. By the same token, the paladin sub-plot is great for the paladin player, but, for my elven rogue, what's in it for me? I know, it's a matter of difference of taste. I prefer my games a little more streamlined than that. I like to have a concrete problem that we can deal with now, rather than fifteen different nebulous threads that may or may not have any import. But, OTOH, I recognise that others may enjoy that style of play. However, as a DM, should I penalize one and give benefits to the other? Why not simply accomodate both? If players want to do lots of side treks and whatnot, that can be done over email or on a PbP. Reserve game day for the main plot. That way everyone is happy. I strongly disagree that as a DM, I should try to "correct" or change my player's styles. I can certaily suggest trying something different, that's fine. But, to go so far as to say that Style X is good and gets more benefits and style Y is bad and gets nothing, I can't say I agree. There, I think I avoided hyperbole this time. Sorry if I wasn't clear originally. I wasn't specifically talking about Olaf's game here. I was trying to broaden the topic from that inspiration. Let me be perfectly clear. I am NOT specifically talking about Olaf's game. I am talking in a broader sense of how other people approach a particular style difference. Man, I gotta start posting disclaimers more often. :) [/QUOTE]
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