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<blockquote data-quote="Gothmog" data-source="post: 2881962" data-attributes="member: 317"><p>Oops, I think I'm the one that needed to clarify this time. I have previously resolved 50 or 60 subplots or side-quests in the campaign I've been running for the last 13 years. Currently (and at any given point in time) there are only 5 or 6 active subplots/side quests. So yes, the PCs know about any active subplots from their side ventures. Sorry for any confusion there.</p><p></p><p></p><p></p><p>I'm not saying one way of playing is quantitatively better than the other at all. My group tends to enjoy heavy RP games, and someone who wants to put their head down and bulldoze through each adventure without enjoying the scenery won't enjoy gaming with us. I am saying, for my group, that when I have control of the situation, the person who invests more time and effort into their gaming should be rewarded with extra opportunities. Here is an analogy for you:</p><p></p><p>I am a professor of neurobiology at a university. When I teach my classes, can you honestly say that the student that seems bored in lecture, puts minimal effort into class, and puts in no lab time deserves the same grade as a student that puts extra effort into the class, asks questions in lecture, and makes an extra effort to come to lab and do research? I don't see this as playing favorites. As the old adage goes "you reap what you sew."</p><p></p><p>I'm not big on email gaming or PBP- it doesn't have the same feel or flow of face-to-face gaming. However, when someone brings up a side-quest, I don't usually play through the entire thing there at the table with the other players there, unless the other players seem extremely interested. Instead, I have the PC involved, and anyone else who is really interested in it (which most of the time these are solo affairs) come over and we play the senario on a different day than the main game day. That way nobody loses out on playing time for something they aren't interested in.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 2881962, member: 317"] Oops, I think I'm the one that needed to clarify this time. I have previously resolved 50 or 60 subplots or side-quests in the campaign I've been running for the last 13 years. Currently (and at any given point in time) there are only 5 or 6 active subplots/side quests. So yes, the PCs know about any active subplots from their side ventures. Sorry for any confusion there. I'm not saying one way of playing is quantitatively better than the other at all. My group tends to enjoy heavy RP games, and someone who wants to put their head down and bulldoze through each adventure without enjoying the scenery won't enjoy gaming with us. I am saying, for my group, that when I have control of the situation, the person who invests more time and effort into their gaming should be rewarded with extra opportunities. Here is an analogy for you: I am a professor of neurobiology at a university. When I teach my classes, can you honestly say that the student that seems bored in lecture, puts minimal effort into class, and puts in no lab time deserves the same grade as a student that puts extra effort into the class, asks questions in lecture, and makes an extra effort to come to lab and do research? I don't see this as playing favorites. As the old adage goes "you reap what you sew." I'm not big on email gaming or PBP- it doesn't have the same feel or flow of face-to-face gaming. However, when someone brings up a side-quest, I don't usually play through the entire thing there at the table with the other players there, unless the other players seem extremely interested. Instead, I have the PC involved, and anyone else who is really interested in it (which most of the time these are solo affairs) come over and we play the senario on a different day than the main game day. That way nobody loses out on playing time for something they aren't interested in. [/QUOTE]
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