Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
All rules are for power gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bardbarian" data-source="post: 7391935" data-attributes="member: 6802784"><p>This again falls into the fallacy that games mechanics and story are inexorably separated and cannot lend to one another. Consider your example of strength increase. A +2 strength may mean to you a flat increase of manual lifting power and no more but it may also refer to the ability to use ones existing strength more effectively. If you were to compare a power lifter who can lift in excess of 800 lbs. to a heavyweight boxer who might lift half that amount, the obvious conclusion would be the power lifter is the stronger of the two. On the other hand if you were to measure the force a power lifter can put into a punch and compare it to what a boxer might measure, one will likely conclude the boxer is the stronger of the two. physical stats can be just as abstract as other elements of the game and merely represent a progression of the character through training or perseverance. This progression can be just as characterful as any other element of the game and is limited to your own interpretations. Why is one character with an 8 intelligence absolutely average while another is a savage brute? Is a monk raising wisdom power gaming, or representing the character's own growth in understanding? Like any other element you get what you want out of it. If all you want to see is combat effectiveness from the rules then you will surely find just that. If you want to use the rules as a framework to build a role play experience around, you'll find that too.</p></blockquote><p></p>
[QUOTE="Bardbarian, post: 7391935, member: 6802784"] This again falls into the fallacy that games mechanics and story are inexorably separated and cannot lend to one another. Consider your example of strength increase. A +2 strength may mean to you a flat increase of manual lifting power and no more but it may also refer to the ability to use ones existing strength more effectively. If you were to compare a power lifter who can lift in excess of 800 lbs. to a heavyweight boxer who might lift half that amount, the obvious conclusion would be the power lifter is the stronger of the two. On the other hand if you were to measure the force a power lifter can put into a punch and compare it to what a boxer might measure, one will likely conclude the boxer is the stronger of the two. physical stats can be just as abstract as other elements of the game and merely represent a progression of the character through training or perseverance. This progression can be just as characterful as any other element of the game and is limited to your own interpretations. Why is one character with an 8 intelligence absolutely average while another is a savage brute? Is a monk raising wisdom power gaming, or representing the character's own growth in understanding? Like any other element you get what you want out of it. If all you want to see is combat effectiveness from the rules then you will surely find just that. If you want to use the rules as a framework to build a role play experience around, you'll find that too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
All rules are for power gaming
Top