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<blockquote data-quote="Warpiglet" data-source="post: 7394503" data-attributes="member: 6689161"><p>Other than 5e, the only edition I would play is AD&D 1st edition. I feel you. I do not like or play MMOs, but I think you might be overlooking the point due to your preferences (which I might actually share with you).</p><p></p><p>First, you say you can shut down optimization--by modifying the game! That sort of moves the goal posts. Making rules so the game is different does not discuss the game as is--RAW.</p><p></p><p>Second, the real thrust of my post is that pretending and playing a role is not the same thing as getting better at a role due to higher bonuses or interactions of bonuses. As a result, I think we need to think about preferences and how much is too much for our own individual taste--in lieu of turning our noses up (a priori) at people that try to be effective.</p><p></p><p>I do not know too many players (any!) that would simply ignore ASI or feats at appropriate levels in this edition.</p><p></p><p>I personally walk a line. My warlock for example has reasons to be obsessed with wizardry and death. He will take 1-2 levels of wizard. Abjurer is "better" but the character story says necromancer (should I take two levels).</p><p></p><p>I could just say in his story that these things are true and initially that is what I did. Then I started thinking it would be fun to be MORE EFFECTIVE in the role and story I created. I could have the same story without 1-2 levels in wizard and it would still be the story. </p><p></p><p>I know it is subtle navel gazing of a fan-boy...but that is the thrust of my argument.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7394503, member: 6689161"] Other than 5e, the only edition I would play is AD&D 1st edition. I feel you. I do not like or play MMOs, but I think you might be overlooking the point due to your preferences (which I might actually share with you). First, you say you can shut down optimization--by modifying the game! That sort of moves the goal posts. Making rules so the game is different does not discuss the game as is--RAW. Second, the real thrust of my post is that pretending and playing a role is not the same thing as getting better at a role due to higher bonuses or interactions of bonuses. As a result, I think we need to think about preferences and how much is too much for our own individual taste--in lieu of turning our noses up (a priori) at people that try to be effective. I do not know too many players (any!) that would simply ignore ASI or feats at appropriate levels in this edition. I personally walk a line. My warlock for example has reasons to be obsessed with wizardry and death. He will take 1-2 levels of wizard. Abjurer is "better" but the character story says necromancer (should I take two levels). I could just say in his story that these things are true and initially that is what I did. Then I started thinking it would be fun to be MORE EFFECTIVE in the role and story I created. I could have the same story without 1-2 levels in wizard and it would still be the story. I know it is subtle navel gazing of a fan-boy...but that is the thrust of my argument. [/QUOTE]
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