Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
All Spontaneus Caster D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Meeki" data-source="post: 3741743" data-attributes="member: 17257"><p>Ooo fun post. Well if you don't mind I have some ideas.</p><p></p><p>Wizard: Allow the wizard to cast spontaneoulsy instead of preparing spells. The number of spells he can cast per day is equal to his current spells per day. </p><p> However wizards do not have a known spells list, rather they cast directly from their spell book (or some other similar functioning item). Finding a spell in a spell book is a move action so spells that take a full round or greater to cast may not be cast until the following around. Wizards posessing spell mastery do not need to spend the move action to cast any mastered spells. This essentially creates a known list.</p><p> Spell mastery may ONLY be taken when the wizard would receive a bonus feat and at first level.</p><p> Wizards may also cast off of scrolls that they scribe themselves without consuming the spell on the scroll. Spells requiring XP or materials greater than 1g must still be paid if the spell on the scroll is not consumed. Essentially the wizard must pay the cost when scribing the scroll and when casting it if he elects not to consume the spell.</p><p> Wizards still require 8 hours of rest and must study their spells daily.</p><p></p><p>Sorcerer: This class has always seemed pretty weak to me so first I would like to suggest some tweaks to the class itself.</p><p> HD: D6 (logic used over and over they do not study like wizards)</p><p> Skills: 2+int Concentration, Craft, Profession, Bluff or diplomacy, and 2 others (sorcerers are diverse and have many skills)</p><p> Profeciencies: same as current sorcerer plus light armor. (still subject to arcane spell failure)</p><p> Spells: Same spell progression however at odd levels sorcerers now can access to 0 spells per day at a spell level one higher than her current highest. Thus a level 5 sorcerer could cast her normal allotment of level 1 and 2 spells AND 0 level 3 spells. This allows the sorcerer to gain a bonus spell in that slot for metamagics. They will gain no additional spells known so they still will have to wait until 6th level to cast level 3 spells.</p><p> Spells known: Same as current except the sorcerer gains a bonus spell known just as she gains bonus spells per day. If she would lose a bonus spell per day she also loses a spell known. If she would gain a spell per day back she gains the spell known that she lost. Only her base stat counts towards bonus spells known, thus magic items and enhancement bonuses do not contribute towards spells known as they do for spells per day. </p><p> Feats: At first, fifth, and every five levels after fifth the sorcerer gains a bonus feat that must be a metamagic feat, spell focus, spell penetration, greater spell focus, greater spell penetration. (or a heredity feat if you use this)</p></blockquote><p></p>
[QUOTE="Meeki, post: 3741743, member: 17257"] Ooo fun post. Well if you don't mind I have some ideas. Wizard: Allow the wizard to cast spontaneoulsy instead of preparing spells. The number of spells he can cast per day is equal to his current spells per day. However wizards do not have a known spells list, rather they cast directly from their spell book (or some other similar functioning item). Finding a spell in a spell book is a move action so spells that take a full round or greater to cast may not be cast until the following around. Wizards posessing spell mastery do not need to spend the move action to cast any mastered spells. This essentially creates a known list. Spell mastery may ONLY be taken when the wizard would receive a bonus feat and at first level. Wizards may also cast off of scrolls that they scribe themselves without consuming the spell on the scroll. Spells requiring XP or materials greater than 1g must still be paid if the spell on the scroll is not consumed. Essentially the wizard must pay the cost when scribing the scroll and when casting it if he elects not to consume the spell. Wizards still require 8 hours of rest and must study their spells daily. Sorcerer: This class has always seemed pretty weak to me so first I would like to suggest some tweaks to the class itself. HD: D6 (logic used over and over they do not study like wizards) Skills: 2+int Concentration, Craft, Profession, Bluff or diplomacy, and 2 others (sorcerers are diverse and have many skills) Profeciencies: same as current sorcerer plus light armor. (still subject to arcane spell failure) Spells: Same spell progression however at odd levels sorcerers now can access to 0 spells per day at a spell level one higher than her current highest. Thus a level 5 sorcerer could cast her normal allotment of level 1 and 2 spells AND 0 level 3 spells. This allows the sorcerer to gain a bonus spell in that slot for metamagics. They will gain no additional spells known so they still will have to wait until 6th level to cast level 3 spells. Spells known: Same as current except the sorcerer gains a bonus spell known just as she gains bonus spells per day. If she would lose a bonus spell per day she also loses a spell known. If she would gain a spell per day back she gains the spell known that she lost. Only her base stat counts towards bonus spells known, thus magic items and enhancement bonuses do not contribute towards spells known as they do for spells per day. Feats: At first, fifth, and every five levels after fifth the sorcerer gains a bonus feat that must be a metamagic feat, spell focus, spell penetration, greater spell focus, greater spell penetration. (or a heredity feat if you use this) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
All Spontaneus Caster D&D
Top