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<blockquote data-quote="Meeki" data-source="post: 3744333" data-attributes="member: 17257"><p>Really if you made a cleric choose spells known I would never play one. Clerics have so many spells they need to be able to cast that if they optimize their spell list to serve the function that you have laid out, giving clerics cure spells every level, that they will have no fun spells. Their list will consist of domain (if its useful at all) + restoration/remove/resist spells+ cure spells. On top of that your spells per day is pretty limited nixing the domain slot. Very inflexible system.</p><p></p><p>I suggest giving Clerics prayer books and the like, just like a wiz book. They can spontaneously cast from the prayers they possess. That way they can at least buy some fun spells they can cast. </p><p></p><p>I think converting everyone to spontaneous caster with spells known really limits the utility of some classes. Wizards can already accomplish a sort of spells known using spell mastery anyways.</p><p></p><p>Also, how does gaining 0 spells known at a certain level work? What can go in that slot?</p></blockquote><p></p>
[QUOTE="Meeki, post: 3744333, member: 17257"] Really if you made a cleric choose spells known I would never play one. Clerics have so many spells they need to be able to cast that if they optimize their spell list to serve the function that you have laid out, giving clerics cure spells every level, that they will have no fun spells. Their list will consist of domain (if its useful at all) + restoration/remove/resist spells+ cure spells. On top of that your spells per day is pretty limited nixing the domain slot. Very inflexible system. I suggest giving Clerics prayer books and the like, just like a wiz book. They can spontaneously cast from the prayers they possess. That way they can at least buy some fun spells they can cast. I think converting everyone to spontaneous caster with spells known really limits the utility of some classes. Wizards can already accomplish a sort of spells known using spell mastery anyways. Also, how does gaining 0 spells known at a certain level work? What can go in that slot? [/QUOTE]
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