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<blockquote data-quote="TillForPie" data-source="post: 6865960" data-attributes="member: 6762758"><p><span style="font-size: 12px">Compiling</span></p><p></p><p><u>Pass One</u></p><p>Death Otter - 27: Attempts to spoof command</p><p></p><p>Death Otter's initiative reduced by 10</p><p></p><p><u>Pass Two</u></p><p>Death Otter - 17: Uses complex action to compile sprite</p><p>Sprite - (has initiative score of [roll result - 10] but acts on Otter's initiative the pass it's summoned): Has not been given an order, so does nothing</p><p></p><p>Death Otter's initiative reduced by 10</p><p>Sprite's initiative reduced by 10</p><p></p><p><u>Pass Three</u></p><p>If Otter (now at initiative 7) has a higher initiative than the sprite (now at initiative [result - 20]) she can give it an order and it will obey on its initiative (if it still has initiative left)</p><p></p><p>If the sprite has a higher initiative it will do nothing because it has not been given an order. Otter gives an order and it will obey it on its next pass (likely the next round)</p><p></p><p>Death Otter's initiative reduced by 10 (to 0)</p><p>Sprite's initiative reduced by 10</p><p></p><p><span style="font-size: 12px">Calling Registered</span></p><p></p><p><u>Pass One</u></p><p>Death Otter - 27: Attempts to spoof command</p><p></p><p>Death Otter's initiative reduced by 10</p><p></p><p><u>Pass Two</u></p><p>Death Otter - 17: Uses simple action to call registered sprite. Uses simple action to give task</p><p>Registered Sprite - (has initiative score of [roll result - 10] but acts on Otter's initiative the pass it's summoned): Follows orders</p><p></p><p>Death Otter's initiative reduced by 10</p><p>Registered Sprite's initiative reduced by 10</p><p></p><p>[HR][/HR]</p><p></p><p>Did that help make things clearer?</p></blockquote><p></p>
[QUOTE="TillForPie, post: 6865960, member: 6762758"] [size=3]Compiling[/size] [u]Pass One[/u] Death Otter - 27: Attempts to spoof command Death Otter's initiative reduced by 10 [u]Pass Two[/u] Death Otter - 17: Uses complex action to compile sprite Sprite - (has initiative score of [roll result - 10] but acts on Otter's initiative the pass it's summoned): Has not been given an order, so does nothing Death Otter's initiative reduced by 10 Sprite's initiative reduced by 10 [u]Pass Three[/u] If Otter (now at initiative 7) has a higher initiative than the sprite (now at initiative [result - 20]) she can give it an order and it will obey on its initiative (if it still has initiative left) If the sprite has a higher initiative it will do nothing because it has not been given an order. Otter gives an order and it will obey it on its next pass (likely the next round) Death Otter's initiative reduced by 10 (to 0) Sprite's initiative reduced by 10 [size=3]Calling Registered[/size] [u]Pass One[/u] Death Otter - 27: Attempts to spoof command Death Otter's initiative reduced by 10 [u]Pass Two[/u] Death Otter - 17: Uses simple action to call registered sprite. Uses simple action to give task Registered Sprite - (has initiative score of [roll result - 10] but acts on Otter's initiative the pass it's summoned): Follows orders Death Otter's initiative reduced by 10 Registered Sprite's initiative reduced by 10 [HR][/HR] Did that help make things clearer? [/QUOTE]
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