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<blockquote data-quote="Shayuri" data-source="post: 6868130" data-attributes="member: 4936"><p>Okay, so I could use some input from the meatworld.</p><p></p><p>I am weighing two options for this pass:</p><p></p><p>1) Use a complex action to attempt to Spoof the train couple between our car and the civilian cars behind us. Detached, they will begin to lose speed and fall behind. It will eventually carry them out of combat...especially when I turn the brakes on those cars next chance I get. </p><p></p><p>2) Use a simple action to prime FUTBOL for action, so he delays and ambushes the spider when he appears. Then another simple action to...I dunno, check overwatch or something. Not much I can do with a simple action at this point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The advantage of the first is that it moves D0's plan forward quickly, and potentially makes the situation in meatland a bit less desperate. The disadvantage is that when the spider jacks in, if he rolls well, he could potentially have an action before Death Otter can sic FUTBOL on him. A lot could go wrong with that action. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The advantage of the second is that it pretty much guarantees that FUTBOL gets the first action, and he hits like a Mack truck. Again, a bit of luck on that roll and that spider could immediately be in a bad way, and ripe for a Resonance Spike to pick him off...which would give D0 a pretty free hand to act until the Suppression ends. The disadvantage is that it delays her getting us off this death train and to somewhere our rigger can have a car waiting for us, and it doesn't help with the gunfire goons any.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6868130, member: 4936"] Okay, so I could use some input from the meatworld. I am weighing two options for this pass: 1) Use a complex action to attempt to Spoof the train couple between our car and the civilian cars behind us. Detached, they will begin to lose speed and fall behind. It will eventually carry them out of combat...especially when I turn the brakes on those cars next chance I get. 2) Use a simple action to prime FUTBOL for action, so he delays and ambushes the spider when he appears. Then another simple action to...I dunno, check overwatch or something. Not much I can do with a simple action at this point. :) The advantage of the first is that it moves D0's plan forward quickly, and potentially makes the situation in meatland a bit less desperate. The disadvantage is that when the spider jacks in, if he rolls well, he could potentially have an action before Death Otter can sic FUTBOL on him. A lot could go wrong with that action. :) The advantage of the second is that it pretty much guarantees that FUTBOL gets the first action, and he hits like a Mack truck. Again, a bit of luck on that roll and that spider could immediately be in a bad way, and ripe for a Resonance Spike to pick him off...which would give D0 a pretty free hand to act until the Suppression ends. The disadvantage is that it delays her getting us off this death train and to somewhere our rigger can have a car waiting for us, and it doesn't help with the gunfire goons any. Thoughts? [/QUOTE]
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