Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
ALL THE BRICKS - OOC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TillForPie" data-source="post: 6870602" data-attributes="member: 6762758"><p>A rigger interface doesn't impart on a vehicle the ability to drive itself (I'd have to do some reading on the subject if you'd like to implement this in the future - it shouldn't be hard to do as the vehicle is already capable of being controlled remotely. But it's not standard). So there are two ways for you to get it where you want it to go, both involving a Rigger Command Console (RCC) - a briefcase-contained computer system that Lum likely carries everywhere: You can drive it remotely or you can jump in.</p><p></p><p>In this situation there's not much of a difference between remote control and jumping in. If you jump in you'll get more initiative and potentially a +1 bonus (if you go hot-sim as opposed to cold-sim, which just refers to how much of your brain is connecting to the vehicle - you can pick. Hot-sim means a +1 bonus and even more initiative but you'll take more biofeedback damage if you crash).</p><p></p><p>So question one is: Remote controlling or jumping in?</p><p></p><p>Question two is: Which station are you driving the van to? </p><p></p><p>The train will pass the next station during round 4. But the train is going very fast - if Death Otter wants the runners to be able to disembark she'll want to start the emergency brakes sometime during THIS round. If she starts braking the train it won't arrive at the station until round 5. This will mean stopping at least the entire back half of the train, by the way. The front half with the NYS Transit employees can continue merrily along but the back three cars will have to stop with the runners' car to avoid slamming into it. There's an opportunity to change tracks (and thus separate the cars onto different routes) just after each station.</p><p></p><p>The station after that won't be up until round 9. Again, Death Otter will want to start the brakes during round 7 at the latest, which will push arrival back to round 10. </p><p></p><p>Even with emergency brakes being applied as early as I'm mentioning here it'll still be a very rough stop. If Death Otter wants to stop the train without using the emergency brakes it will take a <em>lot</em> longer to slow down and it'll push back arrival to either station by quite a bit.</p><p></p><p>You and Shayuri can feel free to discuss where you'd like to stop in the OOC thread. For now, just let me know how you're controlling the van and initiative can move on. We'll say that the next station would have been the likely pre-planned exit point (before knowing just how badly things were going to turn out) and that's the one the van is closer to. But the first station is on the way to the second so a destination doesn't have to be picked right now.</p></blockquote><p></p>
[QUOTE="TillForPie, post: 6870602, member: 6762758"] A rigger interface doesn't impart on a vehicle the ability to drive itself (I'd have to do some reading on the subject if you'd like to implement this in the future - it shouldn't be hard to do as the vehicle is already capable of being controlled remotely. But it's not standard). So there are two ways for you to get it where you want it to go, both involving a Rigger Command Console (RCC) - a briefcase-contained computer system that Lum likely carries everywhere: You can drive it remotely or you can jump in. In this situation there's not much of a difference between remote control and jumping in. If you jump in you'll get more initiative and potentially a +1 bonus (if you go hot-sim as opposed to cold-sim, which just refers to how much of your brain is connecting to the vehicle - you can pick. Hot-sim means a +1 bonus and even more initiative but you'll take more biofeedback damage if you crash). So question one is: Remote controlling or jumping in? Question two is: Which station are you driving the van to? The train will pass the next station during round 4. But the train is going very fast - if Death Otter wants the runners to be able to disembark she'll want to start the emergency brakes sometime during THIS round. If she starts braking the train it won't arrive at the station until round 5. This will mean stopping at least the entire back half of the train, by the way. The front half with the NYS Transit employees can continue merrily along but the back three cars will have to stop with the runners' car to avoid slamming into it. There's an opportunity to change tracks (and thus separate the cars onto different routes) just after each station. The station after that won't be up until round 9. Again, Death Otter will want to start the brakes during round 7 at the latest, which will push arrival back to round 10. Even with emergency brakes being applied as early as I'm mentioning here it'll still be a very rough stop. If Death Otter wants to stop the train without using the emergency brakes it will take a [i]lot[/i] longer to slow down and it'll push back arrival to either station by quite a bit. You and Shayuri can feel free to discuss where you'd like to stop in the OOC thread. For now, just let me know how you're controlling the van and initiative can move on. We'll say that the next station would have been the likely pre-planned exit point (before knowing just how badly things were going to turn out) and that's the one the van is closer to. But the first station is on the way to the second so a destination doesn't have to be picked right now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
ALL THE BRICKS - OOC
Top