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<blockquote data-quote="TillForPie" data-source="post: 6875048" data-attributes="member: 6762758"><p>OK, Rubberneck, I'll handle the results of the call and the first aid attempt tomorrow.</p><p></p><p>It's going to vary a lot. Information like this is going to be a in a file that only ever receives information without actually <em>doing</em> anything so there's no reason for it to not run silent. Users with owner-level access won't have a problem finding and reading it.</p><p></p><p>Note that you should have had an <em>additional</em> 2 dice on your Perception roll just from being a Technomancer (see pg 251) - this stacks with the VR bonus. Very little can hide from D0 in the Matrix.</p><p></p><p>You can still be link-locked in AR, yup. And of especial importance is that you can still take damage when you're in AR, unlike normal deckers, because you have no device to take Matrix damage - it's all you.</p><p></p><p>The dumpshock would be far better than the possible worst-case scenario of dealing with the IC. Whether it's better than the <em>most probable outcome</em> of dealing with the IC is for you to judge. The IC will be using the full stats of the host rather than the weaker device ratings you've been dealing with so far - the host rating is only 4, so they're certainly not insurmountable, just be careful. Whether the IC comes for you or your sprites is tough to say - I'm likely to randomize it somewhat. Your sprites are full-fledged personas and the IC is unlikely to be smart enough to tell the difference between you and your sprites. You're all intruders, though of course the host can see that it's you doing all the hacking and not FUTBOL.</p><p></p><p>Keep in mind that if you leave the host now the car will keep zooming along without stopping. You've never spoofed it to actually stop. If you'd like we can retcon your order to the crack sprite to include instructions to try to stop the car at a certain location (such as at the next station, or a point in the tunnel, or whatever).</p></blockquote><p></p>
[QUOTE="TillForPie, post: 6875048, member: 6762758"] OK, Rubberneck, I'll handle the results of the call and the first aid attempt tomorrow. It's going to vary a lot. Information like this is going to be a in a file that only ever receives information without actually [i]doing[/i] anything so there's no reason for it to not run silent. Users with owner-level access won't have a problem finding and reading it. Note that you should have had an [I]additional[/I] 2 dice on your Perception roll just from being a Technomancer (see pg 251) - this stacks with the VR bonus. Very little can hide from D0 in the Matrix. You can still be link-locked in AR, yup. And of especial importance is that you can still take damage when you're in AR, unlike normal deckers, because you have no device to take Matrix damage - it's all you. The dumpshock would be far better than the possible worst-case scenario of dealing with the IC. Whether it's better than the [I]most probable outcome[/I] of dealing with the IC is for you to judge. The IC will be using the full stats of the host rather than the weaker device ratings you've been dealing with so far - the host rating is only 4, so they're certainly not insurmountable, just be careful. Whether the IC comes for you or your sprites is tough to say - I'm likely to randomize it somewhat. Your sprites are full-fledged personas and the IC is unlikely to be smart enough to tell the difference between you and your sprites. You're all intruders, though of course the host can see that it's you doing all the hacking and not FUTBOL. Keep in mind that if you leave the host now the car will keep zooming along without stopping. You've never spoofed it to actually stop. If you'd like we can retcon your order to the crack sprite to include instructions to try to stop the car at a certain location (such as at the next station, or a point in the tunnel, or whatever). [/QUOTE]
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