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ALL THE BRICKS - Prologue: What Rough Beast
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<blockquote data-quote="TillForPie" data-source="post: 6872636" data-attributes="member: 6762758"><p>The junction is a few hundred meters up, just beyond the terminal the train is about to pass. There are two other tracks the car can jump to when it reaches the junction: One track heads generally north and eventually winds through Newark's North Ward, a much poorer area of the borough you're already in. The other track heads southeast and will continue through Newark's East Ward (the nicer, more commercial area you're currently in), eventually reaching Staten Island. Both routes will have more junctions down the line to keep hopping tracks if you'd like. </p><p></p><p>And yes, it occurs to Otter, slowing down (at least somewhat) before hitting the junction would be a good idea.</p><p></p><p>[sblock=OOC]13 dice = 5 successes [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=122864" target="_blank">link</a>[/sup]</p><p>Beat target's resist roll</p><p></p><p>The car won't hit the junction until round five but you're giving the order now. If you don't pick a route it will default to switching to the track that heads through Newark's North Ward.</p><p></p><p>The front two cars will continue along on their current course (including striking the next train further up the track - but that's quite a few rounds away, especially if Otter slows <em>all</em> the cars down when the train hits the junction, and hopefully a Spider will get to it and stop it before that happens).[/sblock]<strong><u>Matrix Initiative - Round Three, Pass Three</u></strong></p><p>FUTBOL - 05 [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=122612" target="_blank">link</a>[/sup]</p><p>Death Otter - 03 [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=122610" target="_blank">link</a>[/sup]</p><p>Crack Sprite - 03 [sup]<a href="http://www.coyotecode.net/roll/lookup.php?rollid=122611" target="_blank">link</a>[/sup]</p><p></p><p>Shayuri, it's Death Otter's turn.</p></blockquote><p></p>
[QUOTE="TillForPie, post: 6872636, member: 6762758"] The junction is a few hundred meters up, just beyond the terminal the train is about to pass. There are two other tracks the car can jump to when it reaches the junction: One track heads generally north and eventually winds through Newark's North Ward, a much poorer area of the borough you're already in. The other track heads southeast and will continue through Newark's East Ward (the nicer, more commercial area you're currently in), eventually reaching Staten Island. Both routes will have more junctions down the line to keep hopping tracks if you'd like. And yes, it occurs to Otter, slowing down (at least somewhat) before hitting the junction would be a good idea. [sblock=OOC]13 dice = 5 successes [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=122864]link[/url][/sup] Beat target's resist roll The car won't hit the junction until round five but you're giving the order now. If you don't pick a route it will default to switching to the track that heads through Newark's North Ward. The front two cars will continue along on their current course (including striking the next train further up the track - but that's quite a few rounds away, especially if Otter slows [i]all[/i] the cars down when the train hits the junction, and hopefully a Spider will get to it and stop it before that happens).[/sblock][B][U]Matrix Initiative - Round Three, Pass Three[/U][/B] FUTBOL - 05 [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=122612]link[/url][/sup] Death Otter - 03 [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=122610]link[/url][/sup] Crack Sprite - 03 [sup][url=http://www.coyotecode.net/roll/lookup.php?rollid=122611]link[/url][/sup] Shayuri, it's Death Otter's turn. [/QUOTE]
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