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All the characters in all my 5e games (edit: what about yours?)
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<blockquote data-quote="Ancalagon" data-source="post: 8798532" data-attributes="member: 23"><p>I had internet problems last night and I wasn't able to post the follow up I wanted - which was a synthesis of the data. I should note that this covers 3 different groups of players/GM, with me being the common denominator</p><p></p><p>Total number of PCs: 47</p><p></p><p>Class breakdown: (multi class counts as "half")</p><p>Artificer 4</p><p>Barbarian 2.5</p><p>Bard: 1</p><p>Cleric 4</p><p>Druid 6</p><p>Fighter 5.5</p><p>Monk 4</p><p>Paladin 4</p><p>Ranger 4</p><p>Rogue 3.5</p><p>Sorcerer 0.5</p><p>Warlock 2.5</p><p>Wizard 4</p><p></p><p>So now a few conclusions from my data and experience:</p><p></p><ul> <li data-xf-list-type="ul">Fighters and druids are the most popular, sorcerers and bards the least.</li> <li data-xf-list-type="ul">Most classes are roughly equality popular</li> <li data-xf-list-type="ul">Is this data representative? I don't know, but I've played in a lot of game. If we conclude that it is <em>not</em> big enough of a sample to be representative, I would posit that <em>most</em> people's experience is not representative either.</li> <li data-xf-list-type="ul">No game went beyond 10th level</li> <li data-xf-list-type="ul">Player skill has a huge impact on PC effectiveness, moreso than the class/subclass</li> <li data-xf-list-type="ul">Party composition has a big impact on effectiveness - in particular, the combo of a twilight cleric and a summoner is massive.</li> <li data-xf-list-type="ul">The game/GM also has a big impact. In our SKT's game we had a "burly" party for most of the campaign, and... well doing lost of damage is great vs giants, but it's not like low HP is a weakness of the giants...</li> <li data-xf-list-type="ul">Smart RP and tactics are very important - in the same game, we talked our way out of some battles, which is worth more than any DPR build...</li> <li data-xf-list-type="ul">Monks can be fun and effective, or <em>terrible</em>, depending on the player and the game.</li> </ul></blockquote><p></p>
[QUOTE="Ancalagon, post: 8798532, member: 23"] I had internet problems last night and I wasn't able to post the follow up I wanted - which was a synthesis of the data. I should note that this covers 3 different groups of players/GM, with me being the common denominator Total number of PCs: 47 Class breakdown: (multi class counts as "half") Artificer 4 Barbarian 2.5 Bard: 1 Cleric 4 Druid 6 Fighter 5.5 Monk 4 Paladin 4 Ranger 4 Rogue 3.5 Sorcerer 0.5 Warlock 2.5 Wizard 4 So now a few conclusions from my data and experience: [LIST] [*]Fighters and druids are the most popular, sorcerers and bards the least. [*]Most classes are roughly equality popular [*]Is this data representative? I don't know, but I've played in a lot of game. If we conclude that it is [I]not[/I] big enough of a sample to be representative, I would posit that [I]most[/I] people's experience is not representative either. [*]No game went beyond 10th level [*]Player skill has a huge impact on PC effectiveness, moreso than the class/subclass [*]Party composition has a big impact on effectiveness - in particular, the combo of a twilight cleric and a summoner is massive. [*]The game/GM also has a big impact. In our SKT's game we had a "burly" party for most of the campaign, and... well doing lost of damage is great vs giants, but it's not like low HP is a weakness of the giants... [*]Smart RP and tactics are very important - in the same game, we talked our way out of some battles, which is worth more than any DPR build... [*]Monks can be fun and effective, or [I]terrible[/I], depending on the player and the game. [/LIST] [/QUOTE]
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