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All the Different Types of Goblinoids
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<blockquote data-quote="Filby" data-source="post: 953954" data-attributes="member: 7497"><p>Actually, goblins and their kin are my favorite races. They play a major role in my setting. Anyway, here's my list; rather than order it by setting, I'm doing it by race, since in most settings a goblin is just a goblin. In addition, I'll also add the 'false goblinoids' - kobolds, gnolls, and other races that are often incorrectly lumped in with goblin-kin. As with orcs, I'll borrow a few quotes from 'Orcs of Thar' relevant to Mystara.</p><p></p><p>True Goblinoids:</p><p></p><p>Amitok: Furry arctic hobgoblin offshoot. In the CC.</p><p></p><p>Bakemono: See 'Oriental Adventures'.</p><p></p><p>Bugbear</p><p>- Common Bugbear (MM)</p><p>- Ursus Bipedis Bugburianus: "Mostly black; braided hair with a red snout. Preferably wearing goat skins fastened by leather straps. Commonly found in Bugburia (Broken Lands)."</p><p>- Ursus Bipedis Vulgaris: "Grey, curly hair, with black snout and large ears. Usually wearing tattered red cloth and deer skins. Found throughout the D&D game world."</p><p>- Ursus Bipedis Hyborianus: "White, shaggy hair, with grey or bluish snout. Most often wearing seal or polar bear skins with ivory studs. Found in Hyboria and polar lands."</p><p>- Of course, 'Ursus Bipedis' is a misnomer, as these creatures are not bears; 'Goblinus Ursus' would be much more appropriate.</p><p></p><p>Erlking: 'Forest Goblins' from medieval Germania. 4-5 feet tall, green-brown skin and gold eyes. Evil bandits. From Dragon Magazine 257.</p><p></p><p>Goblin:</p><p>- Common Goblin (MM).</p><p>- Blue: Psionic goblin mutants from the 'Psionics Handbook'.</p><p>- Cerillian Goblin: The goblins of the Birghright campaign. Far more intelligent and crafty than their kin elsewhere, often rule domains and trade with their neighbors (though they're just as evil as goblins elsewhere). Come in three varieties:</p><p>-- Common Cerillian Goblin: Looks like goblins elsewhere.</p><p>-- Elite Cerillian Goblin: Goblins as big (and fierce) as hobgoblins.</p><p>-- Huge Cerillian Goblin: Goblins the size and strength of bugbears.</p><p>- Dekanter Goblin: See 'Monsters of Faerun'.</p><p>- Goblinus Goblinus: "Chalky tan skin and rusty-brown hair. Covered with tattoos, usually tribal markings. They wear an assortment of shabby, moth-eaten rabbit furs, with dark rags laced around their feet. Found in most areas of the Known World and High Gobliny (Broken Lands)."</p><p>- Goblinus Hyborianus: "Dead white skin with flat-grey, braided hair. Often wear reindeer skin coveralls with seal skin cloaks and mittens. Live in Hyboria and most polar regions."</p><p>- Goblinus Occidensis: "Dirty grey with very short brown hair. Ususally wearing studded leather, chain mail headgear, and heavy, hobnailed boots. Mostly found in Western Darokin and the Sind Desert."</p><p>- Goblinus Oriensis: "Yellow skin. Their hair is usually bluish black, tied in the back. Often wear rags dyed in bright orange, black cloaks, and large, round, slightly conical hats. Ethengarian nomads essentially."</p><p>- Grodd Goblin: Androgynous goblins with lime-green skin from Grodd, a demiplanar city in the Ethereal adjacent to Cormyr in the Realms, with ties to the Plane of Shadow. From 'Into the Dragon's Lair', an early 3E adventure.</p><p>- Gurik Cha'ahl: Deformed, outcast offspring of the Ilquar goblins of Taladas on Krynn. Very savage and stupid. From 'Time of the Dragon', I think.</p><p>- Ilquar Goblin: From 'Time of the Dragon', the goblins of Taladas. Slightly less savage than goblins elsewhere.</p><p>- Nilbog: Goblin afflicted with 'spatio-temporal reversal'. See the CC.</p><p>- Pukje: More like fey than humanoids, the goblins of Scandinavia. Magically adept and friendly with the dverge dwarves.</p><p>- Ravenloft Goblin: The only savage humanoids native to the Domains of Dread, found mostly in the realm of Tepest. Smaller than other goblins, described as looking like a cross between a halfling and a lizard.</p><p>- Robrenn Goblin: Goblins from the plateaus north of Robrenn on the Savage Coast.</p><p>- Skag: See the CC.</p><p>- Woblin: See the CC.</p><p>- Yazak Goblins: From the Yazak Steppes north of the 'Coast.</p><p>- Yazi Goblins: From the sandy beachland west of the Savage Baronies. Slightly Native American in culture.</p><p>- Zakharan Goblins: Like all humanoids in Zakhara, generally civilized.</p><p></p><p>Hobgoblin</p><p>- Common Hobgoblin (MM)</p><p>- Aurim Hobgoblins: Starved, emanciated hobgoblins from Taladas on Krynn, the scratch out a meager living and fight against the proto-draconians that share their territory.</p><p>- Goblinus Fortis: "Copper skin, very muscular, buldog-faced species. Usually slick their hair back using goat butter or camel butter, and tie it nearby. Torso often remains bare; wear puffy pants made of rags or leather, and scimitar. Common in deserts and warmer regions."</p><p>- Goblinus Grandis: "Light tan skin, very short rusty-brown or black hair. Toad-faced, lips often grey or black, protruding eyes. Often wear various pieces and styles of armor, favoring dark, gloomy colors. Common anywhere in the Known World and Hobgobland (Broken Lands)."</p><p>- Steamwall Hobgoblin: Also from Taladas. Not too unlike the common hobgoblins. They survive by raiding the Marak Kender.</p><p>- Yazak Hobgoblin: From the steppes north of the Savage Coast on Mystara. Cooperate with the orcs, goblins, and ogres in the area.</p><p>- Zakharan Hobgoblin: Like the orcs and goblins of Zakhara, just as civilized as the humans and elves.</p><p></p><p>Norker: Small, rough-skinned relatives to hobgoblins with very long upper canines, like a sabertooth. Much more primitive than hobgoblins. From the 2E Greyhawk MC.</p><p></p><p>False Goblinoids:</p><p></p><p>Barghest: Outsiders that can take the form of blue goblin-like humanoids or wolves.</p><p>- Common Barghest (MM)</p><p>- Greater Bargest (MM)</p><p></p><p>Gnoll</p><p>- Common Gnoll (MM)</p><p>- Canis Erectus Meridiorum: "Essentially light brown hair, with a naturally black mohawk for older specimens. Usually wear panther skins around the waist and a leather belt. Found in most deserted areas."</p><p>- Canis Erectus Septentrionum: aka Hill Gnoll. "Darker brown, with reddish spots and a naturally white mohawk. Usually wear sheep skins and dark grey or black cloaks. Common in northern regions."</p><p>- Canis Erectus Hilaris: "Hunched; light brown hair with black spots, and black snout. Always seem to giggle before attacking. Occasionally wear grow a tan mohawk and wear bear skins. Common in most wildernesses and South Gnollistan (Broken Lands)."</p><p>- Since gnolls really aren't canines, the genus 'Canus' is another misnomer.</p><p>- Flind: A common gnoll offshoot found on many worlds. Shorter but stronger, with a more organized culture. Either found leading gnolls or in tribes of their own. See the CC.</p><p>- Yazi Gnoll: Slightly less barbaric gnolls from the Savage Coast. More CN than CE, in my opinion.</p><p></p><p>Gremlins (CC, all)</p><p>- Fremlin</p><p>- Gremlin</p><p>- Mite</p><p>- Snyad</p><p></p><p>Kobolds:</p><p>- Common Kobold (MM). There's no cure for the common kobold...</p><p>- Antold: See the CC.</p><p>- Canis Minor Militaris: "Rusty brown scales and yellow eyes. Usually wear mis-matched pieces or armor plates, or anything metallic offering some sort of body protection. Often paint their armor in bright colors, essentially as tribal markings. Well organized and disciplined, found in rugged or mountainous terrain (such as Kol).</p><p>- Canis Minor Rapidus: "Common in hills or forested hills. More chaotic than <em>Militaris</em> but far more daring. Black scales, or very dark green with blue shades; blue, green, or white manes depending on age. Wear camouflaged garb. Great ambushers.</p><p>- Canis Minor Numerus: "Neither sneaky nor organized, they make up for their weakness with sheer numbers. Fast reproducing. Scales are dark grey with muddy splotches. Often wear war paints and colorful plumes on their heads as tribal markings. Nomadic culture native to Atruaghin.</p><p>- Once again, 'Canis' is a misnomer since kobolds are reptiles. I prefer 'Koboldus koboldensis', after a label on a Todd Lockwood (or Sam Wood, I'm not sure) concept sketch.</p><p>- Crypt Kobold: From the Greyhawk adventure 'The Crypt of Lyzandred the Mad'. Grass-green kobolds completely under the heel of the lich Lyzandred, found only on his private demiplane.</p><p>- Koasp: See the CC.</p><p>- Skag: See the CC.</p><p>- Urd: aka Urdus Ballisticus. Winged kobold-kin. See the CC.</p><p>- Zakharan Kobold: Civilized yada yada.</p><p></p><p>Xvart: Small, bald, blue-skinned humanoid with a rat fetish and a thing against halflings. See the 2E Fiend Folio MC.</p></blockquote><p></p>
[QUOTE="Filby, post: 953954, member: 7497"] Actually, goblins and their kin are my favorite races. They play a major role in my setting. Anyway, here's my list; rather than order it by setting, I'm doing it by race, since in most settings a goblin is just a goblin. In addition, I'll also add the 'false goblinoids' - kobolds, gnolls, and other races that are often incorrectly lumped in with goblin-kin. As with orcs, I'll borrow a few quotes from 'Orcs of Thar' relevant to Mystara. True Goblinoids: Amitok: Furry arctic hobgoblin offshoot. In the CC. Bakemono: See 'Oriental Adventures'. Bugbear - Common Bugbear (MM) - Ursus Bipedis Bugburianus: "Mostly black; braided hair with a red snout. Preferably wearing goat skins fastened by leather straps. Commonly found in Bugburia (Broken Lands)." - Ursus Bipedis Vulgaris: "Grey, curly hair, with black snout and large ears. Usually wearing tattered red cloth and deer skins. Found throughout the D&D game world." - Ursus Bipedis Hyborianus: "White, shaggy hair, with grey or bluish snout. Most often wearing seal or polar bear skins with ivory studs. Found in Hyboria and polar lands." - Of course, 'Ursus Bipedis' is a misnomer, as these creatures are not bears; 'Goblinus Ursus' would be much more appropriate. Erlking: 'Forest Goblins' from medieval Germania. 4-5 feet tall, green-brown skin and gold eyes. Evil bandits. From Dragon Magazine 257. Goblin: - Common Goblin (MM). - Blue: Psionic goblin mutants from the 'Psionics Handbook'. - Cerillian Goblin: The goblins of the Birghright campaign. Far more intelligent and crafty than their kin elsewhere, often rule domains and trade with their neighbors (though they're just as evil as goblins elsewhere). Come in three varieties: -- Common Cerillian Goblin: Looks like goblins elsewhere. -- Elite Cerillian Goblin: Goblins as big (and fierce) as hobgoblins. -- Huge Cerillian Goblin: Goblins the size and strength of bugbears. - Dekanter Goblin: See 'Monsters of Faerun'. - Goblinus Goblinus: "Chalky tan skin and rusty-brown hair. Covered with tattoos, usually tribal markings. They wear an assortment of shabby, moth-eaten rabbit furs, with dark rags laced around their feet. Found in most areas of the Known World and High Gobliny (Broken Lands)." - Goblinus Hyborianus: "Dead white skin with flat-grey, braided hair. Often wear reindeer skin coveralls with seal skin cloaks and mittens. Live in Hyboria and most polar regions." - Goblinus Occidensis: "Dirty grey with very short brown hair. Ususally wearing studded leather, chain mail headgear, and heavy, hobnailed boots. Mostly found in Western Darokin and the Sind Desert." - Goblinus Oriensis: "Yellow skin. Their hair is usually bluish black, tied in the back. Often wear rags dyed in bright orange, black cloaks, and large, round, slightly conical hats. Ethengarian nomads essentially." - Grodd Goblin: Androgynous goblins with lime-green skin from Grodd, a demiplanar city in the Ethereal adjacent to Cormyr in the Realms, with ties to the Plane of Shadow. From 'Into the Dragon's Lair', an early 3E adventure. - Gurik Cha'ahl: Deformed, outcast offspring of the Ilquar goblins of Taladas on Krynn. Very savage and stupid. From 'Time of the Dragon', I think. - Ilquar Goblin: From 'Time of the Dragon', the goblins of Taladas. Slightly less savage than goblins elsewhere. - Nilbog: Goblin afflicted with 'spatio-temporal reversal'. See the CC. - Pukje: More like fey than humanoids, the goblins of Scandinavia. Magically adept and friendly with the dverge dwarves. - Ravenloft Goblin: The only savage humanoids native to the Domains of Dread, found mostly in the realm of Tepest. Smaller than other goblins, described as looking like a cross between a halfling and a lizard. - Robrenn Goblin: Goblins from the plateaus north of Robrenn on the Savage Coast. - Skag: See the CC. - Woblin: See the CC. - Yazak Goblins: From the Yazak Steppes north of the 'Coast. - Yazi Goblins: From the sandy beachland west of the Savage Baronies. Slightly Native American in culture. - Zakharan Goblins: Like all humanoids in Zakhara, generally civilized. Hobgoblin - Common Hobgoblin (MM) - Aurim Hobgoblins: Starved, emanciated hobgoblins from Taladas on Krynn, the scratch out a meager living and fight against the proto-draconians that share their territory. - Goblinus Fortis: "Copper skin, very muscular, buldog-faced species. Usually slick their hair back using goat butter or camel butter, and tie it nearby. Torso often remains bare; wear puffy pants made of rags or leather, and scimitar. Common in deserts and warmer regions." - Goblinus Grandis: "Light tan skin, very short rusty-brown or black hair. Toad-faced, lips often grey or black, protruding eyes. Often wear various pieces and styles of armor, favoring dark, gloomy colors. Common anywhere in the Known World and Hobgobland (Broken Lands)." - Steamwall Hobgoblin: Also from Taladas. Not too unlike the common hobgoblins. They survive by raiding the Marak Kender. - Yazak Hobgoblin: From the steppes north of the Savage Coast on Mystara. Cooperate with the orcs, goblins, and ogres in the area. - Zakharan Hobgoblin: Like the orcs and goblins of Zakhara, just as civilized as the humans and elves. Norker: Small, rough-skinned relatives to hobgoblins with very long upper canines, like a sabertooth. Much more primitive than hobgoblins. From the 2E Greyhawk MC. False Goblinoids: Barghest: Outsiders that can take the form of blue goblin-like humanoids or wolves. - Common Barghest (MM) - Greater Bargest (MM) Gnoll - Common Gnoll (MM) - Canis Erectus Meridiorum: "Essentially light brown hair, with a naturally black mohawk for older specimens. Usually wear panther skins around the waist and a leather belt. Found in most deserted areas." - Canis Erectus Septentrionum: aka Hill Gnoll. "Darker brown, with reddish spots and a naturally white mohawk. Usually wear sheep skins and dark grey or black cloaks. Common in northern regions." - Canis Erectus Hilaris: "Hunched; light brown hair with black spots, and black snout. Always seem to giggle before attacking. Occasionally wear grow a tan mohawk and wear bear skins. Common in most wildernesses and South Gnollistan (Broken Lands)." - Since gnolls really aren't canines, the genus 'Canus' is another misnomer. - Flind: A common gnoll offshoot found on many worlds. Shorter but stronger, with a more organized culture. Either found leading gnolls or in tribes of their own. See the CC. - Yazi Gnoll: Slightly less barbaric gnolls from the Savage Coast. More CN than CE, in my opinion. Gremlins (CC, all) - Fremlin - Gremlin - Mite - Snyad Kobolds: - Common Kobold (MM). There's no cure for the common kobold... - Antold: See the CC. - Canis Minor Militaris: "Rusty brown scales and yellow eyes. Usually wear mis-matched pieces or armor plates, or anything metallic offering some sort of body protection. Often paint their armor in bright colors, essentially as tribal markings. Well organized and disciplined, found in rugged or mountainous terrain (such as Kol). - Canis Minor Rapidus: "Common in hills or forested hills. More chaotic than [i]Militaris[/i] but far more daring. Black scales, or very dark green with blue shades; blue, green, or white manes depending on age. Wear camouflaged garb. Great ambushers. - Canis Minor Numerus: "Neither sneaky nor organized, they make up for their weakness with sheer numbers. Fast reproducing. Scales are dark grey with muddy splotches. Often wear war paints and colorful plumes on their heads as tribal markings. Nomadic culture native to Atruaghin. - Once again, 'Canis' is a misnomer since kobolds are reptiles. I prefer 'Koboldus koboldensis', after a label on a Todd Lockwood (or Sam Wood, I'm not sure) concept sketch. - Crypt Kobold: From the Greyhawk adventure 'The Crypt of Lyzandred the Mad'. Grass-green kobolds completely under the heel of the lich Lyzandred, found only on his private demiplane. - Koasp: See the CC. - Skag: See the CC. - Urd: aka Urdus Ballisticus. Winged kobold-kin. See the CC. - Zakharan Kobold: Civilized yada yada. Xvart: Small, bald, blue-skinned humanoid with a rat fetish and a thing against halflings. See the 2E Fiend Folio MC. [/QUOTE]
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