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All the Different Types of Orcs
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<blockquote data-quote="Alzrius" data-source="post: 1967954" data-attributes="member: 8461"><p>Hey orcsters!</p><p></p><p>Just one to point out one otherwise-unmentioned race of orcs from a very, very oblique, but official, source.</p><p></p><p>In the D&D comic mini-series, "Tempest's Gate," published by Kenzer, the first issue ("Book One: Born of Fire") has a new orc subrace, the ogh, on the inside of the back cover. Note that this is native to Oerth, the World of Greyhawk.</p><p></p><p>I hope this isn't breaking any rules, but here are the (3E) stats:</p><p></p><p><strong>OGH</strong></p><p><strong>Medium-Size Humanoid (Orc)</strong></p><p><strong>Hit Dice:</strong> 1d8 (6 hp)</p><p><strong>Initiative:</strong> +1 Dex</p><p><strong>Speed:</strong> 30 ft. (leather armor); base 30 ft.</p><p><strong>AC:</strong> 13 (+1 Dex, +2 leather armor)</p><p><strong>Attacks:</strong> Greataxe +3 melee; or javelin +1 ranged</p><p><strong>Damage:</strong> Greataxe 1d12+3; or javelin 1d6+1</p><p><strong>Face/Reach:</strong> 5 ft. by 5 ft./5 ft.</p><p><strong>Special Qualities</strong>: Darkvision 60 ft.</p><p><strong>Saves:</strong> Fort +3, Ref +1, Will -2</p><p><strong>Abilities:</strong> Str 16, Dex 12, Con 11, Init 7, Wis 6, Cha 6</p><p><strong>Skills:</strong> Listen +2, Spot +2</p><p><strong>Feats:</strong> Alertness</p><p><strong>Climate/Terrain:</strong> Mountainous land or underground</p><p><strong>Organization:</strong> Gang (2-4) squad (11-20 plus 2 3rd-lvel sergeants and 1 leader or 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)</p><p><strong>Challenge Rating:</strong> 1/2</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually lawful evil</p><p><strong>Advancement:</strong> By character class</p><p></p><p>Ogh are a particular subrace of orc that are found primarily in the Barrier Peaks. In general, oghs look like primitive orcs with gray-green skin, hunched shoulders, low foreheads, and very pronounced lower canines. They have large pupine ears, small white eyes with tiny pupils, and they tend to dress in rags or whatever pieces of armor they can scavenge. Oghs are often hairless.</p><p></p><p>They spend ost of their time raiding, planning raids, or thinking about raids. Oghs are savage, vicious killers who care nothing for fine arts, crafts or agriculture. They live only to please themselves. An ogh's main pleasure comes from wreaking savage death and destruction upon anyone they encounter. Ogh live from day to day, making no provision for the future. When hungry, they steal or kill; when tired, they sleep. Their language can be understood by anyone who speaks Orc. Oghs may also speak Goblin or Giant as well.</p><p></p><p>Oghs are impressed by shows of power, and tend to be easily manipulated by powerful evil wizards and sorcerers. Oghs follow these masters blindly, obeying their commands with little regard for personal safety. Strangely, it is the rare ogh who thinks of betraying his master.</p><p></p><p>In other respects, ogh society resembles that of other orcs.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 1967954, member: 8461"] Hey orcsters! Just one to point out one otherwise-unmentioned race of orcs from a very, very oblique, but official, source. In the D&D comic mini-series, "Tempest's Gate," published by Kenzer, the first issue ("Book One: Born of Fire") has a new orc subrace, the ogh, on the inside of the back cover. Note that this is native to Oerth, the World of Greyhawk. I hope this isn't breaking any rules, but here are the (3E) stats: [B]OGH Medium-Size Humanoid (Orc) Hit Dice:[/B] 1d8 (6 hp) [B]Initiative:[/B] +1 Dex [B]Speed:[/B] 30 ft. (leather armor); base 30 ft. [B]AC:[/B] 13 (+1 Dex, +2 leather armor) [B]Attacks:[/B] Greataxe +3 melee; or javelin +1 ranged [B]Damage:[/B] Greataxe 1d12+3; or javelin 1d6+1 [B]Face/Reach:[/B] 5 ft. by 5 ft./5 ft. [B]Special Qualities[/B]: Darkvision 60 ft. [B]Saves:[/B] Fort +3, Ref +1, Will -2 [B]Abilities:[/B] Str 16, Dex 12, Con 11, Init 7, Wis 6, Cha 6 [B]Skills:[/B] Listen +2, Spot +2 [B]Feats:[/B] Alertness [B]Climate/Terrain:[/B] Mountainous land or underground [B]Organization:[/B] Gang (2-4) squad (11-20 plus 2 3rd-lvel sergeants and 1 leader or 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) [B]Challenge Rating:[/B] 1/2 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually lawful evil [B]Advancement:[/B] By character class Ogh are a particular subrace of orc that are found primarily in the Barrier Peaks. In general, oghs look like primitive orcs with gray-green skin, hunched shoulders, low foreheads, and very pronounced lower canines. They have large pupine ears, small white eyes with tiny pupils, and they tend to dress in rags or whatever pieces of armor they can scavenge. Oghs are often hairless. They spend ost of their time raiding, planning raids, or thinking about raids. Oghs are savage, vicious killers who care nothing for fine arts, crafts or agriculture. They live only to please themselves. An ogh's main pleasure comes from wreaking savage death and destruction upon anyone they encounter. Ogh live from day to day, making no provision for the future. When hungry, they steal or kill; when tired, they sleep. Their language can be understood by anyone who speaks Orc. Oghs may also speak Goblin or Giant as well. Oghs are impressed by shows of power, and tend to be easily manipulated by powerful evil wizards and sorcerers. Oghs follow these masters blindly, obeying their commands with little regard for personal safety. Strangely, it is the rare ogh who thinks of betraying his master. In other respects, ogh society resembles that of other orcs. [/QUOTE]
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