Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
All the Marks. More Marks for the ranger class.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 6768690" data-attributes="member: 63508"><p>So I was looking at the ranger spell list and wondering why there's only a named spell for hunters. So I made a few more marks. </p><p><strong></strong></p><p><strong>BEAST MASTER'S MARK</strong></p><p>1st-level divination</p><p><strong>Casting Time:</strong> 1 bonus action</p><p><strong>Range:</strong> 90 feet</p><p><strong>Components:</strong> V</p><p><strong>Duration:</strong> Concentration, up to 1 hour</p><p></p><p>You choose a creature you can see within range and mystically mark it as the enemy of animalkind. Until the spell ends, all beasts within 30 feet of the target deal an extra 1d6 damage to the target whenever they hit it with an attack, and they add your spell casting ability modifier on any Wisdom (Perception) or Wisdom (Survival) check they make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.</p><p></p><p><strong>MARAUDER'S MARK</strong></p><p>1st-level divination</p><p><strong>Casting Time:</strong> 1 bonus action</p><p><strong>Range:</strong> 90 feet</p><p><strong>Components:</strong> V</p><p><strong>Duration: </strong>Concentration, up to 1 hour</p><p></p><p>You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, whenever the target deals damage to you the damage is reduced to 0. Once 30 damage is reduced by this spell, it ends. You also have advantage on Charisma (Intimidation) and Charisma (Deception) checks you make to scare or threaten the target. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.</p><p><strong></strong></p><p><strong>SCOUT'S MARK</strong></p><p><span style="font-size: 10px">1st-level divination</span></p><p><span style="font-size: 10px"><strong>Casting Time: </strong>1 bonus action</span></p><p><span style="font-size: 10px"><strong>Range:</strong> 90 feet</span></p><p><span style="font-size: 10px"><strong>Components:</strong> V</span></p><p><span style="font-size: 10px"><strong>Duration:</strong> Concentration, up to 1 hour</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, your movement does not trigger opportunity attacks from the target and you have +2 AC against the target's attacks. You also have advantage on Dexterity (Stealth) checks to hide from the target. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.</span></p><p><span style="font-size: 10px"><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.</span></p><p><span style="font-size: 10px"></span></p><p></p><p>Much like<em> hunter's mark</em>, these spells an be reflavored as non-magical by claimed them to be special mindsets. The ranger focuses on one target and enters a trance-like st<span style="font-size: 10px">ate. </span></p><p></p><p>What other types of rangers all their that might request a mark of their own?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6768690, member: 63508"] So I was looking at the ranger spell list and wondering why there's only a named spell for hunters. So I made a few more marks. [B] BEAST MASTER'S MARK[/B] 1st-level divination [B]Casting Time:[/B] 1 bonus action [B]Range:[/B] 90 feet [B]Components:[/B] V [B]Duration:[/B] Concentration, up to 1 hour You choose a creature you can see within range and mystically mark it as the enemy of animalkind. Until the spell ends, all beasts within 30 feet of the target deal an extra 1d6 damage to the target whenever they hit it with an attack, and they add your spell casting ability modifier on any Wisdom (Perception) or Wisdom (Survival) check they make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature. [B]At Higher Levels.[/B] When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. [B]MARAUDER'S MARK[/B] 1st-level divination [B]Casting Time:[/B] 1 bonus action [B]Range:[/B] 90 feet [B]Components:[/B] V [B]Duration: [/B]Concentration, up to 1 hour You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, whenever the target deals damage to you the damage is reduced to 0. Once 30 damage is reduced by this spell, it ends. You also have advantage on Charisma (Intimidation) and Charisma (Deception) checks you make to scare or threaten the target. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature. [B]At Higher Levels.[/B] When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. [B] SCOUT'S MARK[/B] [SIZE=2]1st-level divination [B]Casting Time: [/B]1 bonus action [B]Range:[/B] 90 feet [B]Components:[/B] V [B]Duration:[/B] Concentration, up to 1 hour You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, your movement does not trigger opportunity attacks from the target and you have +2 AC against the target's attacks. You also have advantage on Dexterity (Stealth) checks to hide from the target. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature. [B]At Higher Levels.[/B] When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. [/SIZE] Much like[I] hunter's mark[/I], these spells an be reflavored as non-magical by claimed them to be special mindsets. The ranger focuses on one target and enters a trance-like st[SIZE=2]ate. [/SIZE] What other types of rangers all their that might request a mark of their own? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
All the Marks. More Marks for the ranger class.
Top