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All these Classes to choose from...... Oh My!
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<blockquote data-quote="MerricB" data-source="post: 3096712" data-attributes="member: 3586"><p>I've run a *lot* of D&D over the past few years. Here's a few notes... only for classes I've played or DMed.</p><p></p><p><strong><em>Complete Warrior</em></strong></p><p>* <strong>Samurai</strong> - DMed at levels 10-14. Didn't impress me as being particularly good or bad, although its Intimidation tree needs work. (So does the basic ability, to be honest).</p><p>* <strong>Swashbuckler</strong> - played at levels 1-4, DMed at levels 1-8. Needs work. Good role-playing potential. It's really nice to have the Diplomacy skills and the skill points, but it's underpowered as a melee combatant. Really, really has problems against Constructs and Undead.</p><p>* <strong>Hexblade</strong> - DMed at levels 10-14. Good character class; rather unusual spin.</p><p></p><p><strong><em>Complete Divine</em></strong></p><p>* <strong>Favoured Soul</strong> - DMed at levels 1-6. Great class. The sheer amount of healing it can produce - or any other spell - is impressive.</p><p></p><p><strong><em>Complete Mage</em></strong></p><p>* <strong>Warlock</strong> - Used as a NPC (level 10). Good NPC class.</p><p>* <strong>Warmage</strong> - DMed at levels 1-8. A bit too focused for my taste, but very good for players who enjoy that sort of play.</p><p></p><p><strong><em>Complete Adventurer</em></strong></p><p>* <strong>Scout</strong> - played with (levels 1-10). Unusual class. May be underpowered compared to the rogue, although it's nice for wilderness adventures.</p><p></p><p><strong><em>Magic of Incarnum</em></strong></p><p>* <strong>Incarnate</strong> - DMed (levels 1-8). Simply brilliant. One of the most interesting and versatile new classes produced by Wizards.</p><p>* <strong>Soulborn</strong> - DMed (levels 4-8). In some ways, a paladin "done right". Not a bad class, but isn't really special at low-mid levels.</p><p>* <strong>Totemist</strong> - DMed (levels 1-9). Excellent class; it's very good to see how it works.</p><p></p><p><strong><em>Player's Handbook II</em></strong></p><p>* <strong>Knight</strong> - DMed (levels 6-7). Hmm. I like the class, but I haven't seen much of it yet. Fairly effective.</p><p>* <strong>Dragon Shaman</strong> - Dmed (level 1). Already awesome. I like this one a lot, and I can't wait to see more of it in play.</p><p></p><p><strong><em>Expanded Psionics Handbook</em></strong></p><p>* <strong>Soulknife</strong> - DMed (levels 1-8). I liked the concept of this class, but thought it might be weak. Adam's managed to dispel that conception with his dwarf soulknife. It's also been helped significantly by CPsi.</p><p>* <strong>Psion</strong> - DMed (levels 1-10). I'm not fond of psionics myself, but Adam has proven the Psion to be an effective, if problematic character. Blowing all the PPs on one or two fights doesn't impress me much. I'm also very wary of the "I can have any sort of energy type now" powers. Not a fan.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3096712, member: 3586"] I've run a *lot* of D&D over the past few years. Here's a few notes... only for classes I've played or DMed. [b][i]Complete Warrior[/i][/b] * [b]Samurai[/b] - DMed at levels 10-14. Didn't impress me as being particularly good or bad, although its Intimidation tree needs work. (So does the basic ability, to be honest). * [b]Swashbuckler[/b] - played at levels 1-4, DMed at levels 1-8. Needs work. Good role-playing potential. It's really nice to have the Diplomacy skills and the skill points, but it's underpowered as a melee combatant. Really, really has problems against Constructs and Undead. * [b]Hexblade[/b] - DMed at levels 10-14. Good character class; rather unusual spin. [b][i]Complete Divine[/i][/b] * [b]Favoured Soul[/b] - DMed at levels 1-6. Great class. The sheer amount of healing it can produce - or any other spell - is impressive. [b][i]Complete Mage[/i][/b] * [b]Warlock[/b] - Used as a NPC (level 10). Good NPC class. * [b]Warmage[/b] - DMed at levels 1-8. A bit too focused for my taste, but very good for players who enjoy that sort of play. [b][i]Complete Adventurer[/i][/b] * [b]Scout[/b] - played with (levels 1-10). Unusual class. May be underpowered compared to the rogue, although it's nice for wilderness adventures. [b][i]Magic of Incarnum[/i][/b] * [b]Incarnate[/b] - DMed (levels 1-8). Simply brilliant. One of the most interesting and versatile new classes produced by Wizards. * [b]Soulborn[/b] - DMed (levels 4-8). In some ways, a paladin "done right". Not a bad class, but isn't really special at low-mid levels. * [b]Totemist[/b] - DMed (levels 1-9). Excellent class; it's very good to see how it works. [b][i]Player's Handbook II[/i][/b] * [b]Knight[/b] - DMed (levels 6-7). Hmm. I like the class, but I haven't seen much of it yet. Fairly effective. * [b]Dragon Shaman[/b] - Dmed (level 1). Already awesome. I like this one a lot, and I can't wait to see more of it in play. [b][i]Expanded Psionics Handbook[/i][/b] * [b]Soulknife[/b] - DMed (levels 1-8). I liked the concept of this class, but thought it might be weak. Adam's managed to dispel that conception with his dwarf soulknife. It's also been helped significantly by CPsi. * [b]Psion[/b] - DMed (levels 1-10). I'm not fond of psionics myself, but Adam has proven the Psion to be an effective, if problematic character. Blowing all the PPs on one or two fights doesn't impress me much. I'm also very wary of the "I can have any sort of energy type now" powers. Not a fan. Cheers! [/QUOTE]
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