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All these Classes to choose from...... Oh My!
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<blockquote data-quote="Emirikol" data-source="post: 3097114" data-attributes="member: 10638"><p>I've not seen anything more powerful than a fighter or barbarian until the book of 9 swords came out. When it comes to balance, fighters, barbarians and clerics beat ANYTHING on the regular market so don't sweat it. </p><p></p><p>My players have had fun 'not' playing those three classes. The same old boring, toe to toe combats of D&D of old got us down so we've tried some new things.</p><p></p><p>You have to gauge your DM however. Make your character fit to the DM (who cares what the world and campaign are 'supposed' to be about!). If it's a high-combat DM, face the facts. There's no such thing as 'campaigns or worlds.' DM's determine exactly what type of game it is. You could have an elvish-culture campaign set in the woods of Celene in Greyhawk and if your DM is a combat-mentality DM (like me),every session's going to be about killing orcs. What's the point of going outside the norm in that case? </p><p></p><p>You need to cater to the other players a little too. Talk THEM into making something more interesting. Have a campaign where everyone plays a non-standard class (or at least multiclasses to something else). See what the DM does then? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>jh</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3097114, member: 10638"] I've not seen anything more powerful than a fighter or barbarian until the book of 9 swords came out. When it comes to balance, fighters, barbarians and clerics beat ANYTHING on the regular market so don't sweat it. My players have had fun 'not' playing those three classes. The same old boring, toe to toe combats of D&D of old got us down so we've tried some new things. You have to gauge your DM however. Make your character fit to the DM (who cares what the world and campaign are 'supposed' to be about!). If it's a high-combat DM, face the facts. There's no such thing as 'campaigns or worlds.' DM's determine exactly what type of game it is. You could have an elvish-culture campaign set in the woods of Celene in Greyhawk and if your DM is a combat-mentality DM (like me),every session's going to be about killing orcs. What's the point of going outside the norm in that case? You need to cater to the other players a little too. Talk THEM into making something more interesting. Have a campaign where everyone plays a non-standard class (or at least multiclasses to something else). See what the DM does then? :) jh [/QUOTE]
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