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All these great ideas... How do I start?
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5777739" data-attributes="member: 81104"><p>I would like to add that I think your plot needs a little more to it. Sure, protecting the prince is a good start, but where do you go from there? This is precisely where your own plans have stalled - okay, you've kept the Prince safe, and taken him somewhere safe... now what? What keeps driving the story forward.</p><p> </p><p>As I see it, without having some other plot hooks, I basically see the plot as a series of "badguys of the week" finding out about the Prince and the PCs fighting them off. Trust me, if that is how it pans out, any goodwill the PCs have towards the Prince is likely to dry up... they'll likely become bored and wonder why they have to keep this proverbial dead albatross. There's a reason why videogamers tend to dislike escort missions... Additionally, there will be frustration that, for the story to progress, <em>none </em>of the PCs attempts to hide the kid can <em>ever </em>work.</p><p> </p><p>Eventually you could have the baddies will kill/capture the kid and the PCs have to fix/avenge that... which has the same danger of the PCs thinking "is this worth it for this snot who is continually almost getting us killed."</p><p> </p><p>So, your story needs to give the PCs something else to do other than just hide out and guard him... and in large doses.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5777739, member: 81104"] I would like to add that I think your plot needs a little more to it. Sure, protecting the prince is a good start, but where do you go from there? This is precisely where your own plans have stalled - okay, you've kept the Prince safe, and taken him somewhere safe... now what? What keeps driving the story forward. As I see it, without having some other plot hooks, I basically see the plot as a series of "badguys of the week" finding out about the Prince and the PCs fighting them off. Trust me, if that is how it pans out, any goodwill the PCs have towards the Prince is likely to dry up... they'll likely become bored and wonder why they have to keep this proverbial dead albatross. There's a reason why videogamers tend to dislike escort missions... Additionally, there will be frustration that, for the story to progress, [I]none [/I]of the PCs attempts to hide the kid can [I]ever [/I]work. Eventually you could have the baddies will kill/capture the kid and the PCs have to fix/avenge that... which has the same danger of the PCs thinking "is this worth it for this snot who is continually almost getting us killed." So, your story needs to give the PCs something else to do other than just hide out and guard him... and in large doses. [/QUOTE]
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All these great ideas... How do I start?
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