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<blockquote data-quote="Hexmage-EN" data-source="post: 8718722" data-attributes="member: 79428"><p>I probably gave the impression earlier that I'm interested in planar content, and I feel like the 4E-era Dungeon Magazine adventures were especially good for that since the Epic tier was associated with the planes. For example, the Scales of War adventure path had adventures in the City of Brass, the Astral Sea, and even in Tiamat's lair.</p><p></p><p>The adventure I want to focus on in this post, though, is Dungeon #212's "Court of the Dark Prince", in which the objective is to rescue an angel of Kord named Galewing from the palace of the demon lord Graz'zt.</p><p></p><p>Here's the Adventure Synopsis:</p><p></p><p></p><p>I initially had a much longer post here, but I figured it would be better to boil things down to my favorite details.</p><ul> <li data-xf-list-type="ul">If the party meets with Iggwilv and things go smoothly she offers the ability to transform into chasme demons to pose as servants in Graz'zt's palace. To accept this gift a PC must catch and eat a fly Iggwilv generates.</li> <li data-xf-list-type="ul">Once in Graz'zt's triple layer of Azzagrat the party can search for a potential informant called the Whittler. This tiefling suffers from supernatural amnesia that can only be counteracted by looking at and holding carvings he's made. When the party first encounters the Whittler he immediately begins carving a likeness of a party member so that he'll be able to remember meeting them. To get intel about Graz'zt's palace the party must escort the Whittler to his home and his collection of carvings while dealing with both a servant and a child of Graz'zt curious about the party's intentions with the Whittler.</li> <li data-xf-list-type="ul">If the party managed to get a letter of introduction from the Whittler they can enter Graz'zt's palace as guests. They are escorted to a waiting area by twelve mariliths (there are lots of powerful demons in this place just acting as palace staff). Two other groups are already in waiting. One of the two, a squad of yuan-ti, can potentially be hired into working with the party temporarily. After a while an imposing force of demons arrive to inform the guests that Graz'zt will only meet with one group, leading to a battle to determine who will gain the honor.</li> <li data-xf-list-type="ul">My favorite detail about the aforementioned waiting area is that it has a bathing pool that dissolves non-evil characters who relax in it too long and tries to keep them from escaping when the character realizes something is wrong.</li> <li data-xf-list-type="ul">An aspect of Graz'zt meets with guests in the throne room, where he is currently being entertained by a large number of captive dancers who perform to a supernatural song created from the combined wailing of a choir of tortured succubi. If battle is joined seven of the dancers reveal themselves to be mariliths in disguise and aid the aspect and the additional two mariliths protecting him. Should the aspect be defeated Graz'zt himself appears to either continue the battle or try to intimidate the party into swearing their service to him.</li> <li data-xf-list-type="ul">If Graz'zt is destroyed a failsafe he put in place preserves his essence for reformation. However, it draws from the power maintaining the connection of the three layers of the Abyss into Azzagrat, meaning that the layers separate (which causes chaos through the destruction of sections of Graz'zt's multi-layer palace and the outbreak of violence among the demons).</li> </ul></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8718722, member: 79428"] I probably gave the impression earlier that I'm interested in planar content, and I feel like the 4E-era Dungeon Magazine adventures were especially good for that since the Epic tier was associated with the planes. For example, the Scales of War adventure path had adventures in the City of Brass, the Astral Sea, and even in Tiamat's lair. The adventure I want to focus on in this post, though, is Dungeon #212's "Court of the Dark Prince", in which the objective is to rescue an angel of Kord named Galewing from the palace of the demon lord Graz'zt. Here's the Adventure Synopsis: I initially had a much longer post here, but I figured it would be better to boil things down to my favorite details. [LIST] [*]If the party meets with Iggwilv and things go smoothly she offers the ability to transform into chasme demons to pose as servants in Graz'zt's palace. To accept this gift a PC must catch and eat a fly Iggwilv generates. [*]Once in Graz'zt's triple layer of Azzagrat the party can search for a potential informant called the Whittler. This tiefling suffers from supernatural amnesia that can only be counteracted by looking at and holding carvings he's made. When the party first encounters the Whittler he immediately begins carving a likeness of a party member so that he'll be able to remember meeting them. To get intel about Graz'zt's palace the party must escort the Whittler to his home and his collection of carvings while dealing with both a servant and a child of Graz'zt curious about the party's intentions with the Whittler. [*]If the party managed to get a letter of introduction from the Whittler they can enter Graz'zt's palace as guests. They are escorted to a waiting area by twelve mariliths (there are lots of powerful demons in this place just acting as palace staff). Two other groups are already in waiting. One of the two, a squad of yuan-ti, can potentially be hired into working with the party temporarily. After a while an imposing force of demons arrive to inform the guests that Graz'zt will only meet with one group, leading to a battle to determine who will gain the honor. [*]My favorite detail about the aforementioned waiting area is that it has a bathing pool that dissolves non-evil characters who relax in it too long and tries to keep them from escaping when the character realizes something is wrong. [*]An aspect of Graz'zt meets with guests in the throne room, where he is currently being entertained by a large number of captive dancers who perform to a supernatural song created from the combined wailing of a choir of tortured succubi. If battle is joined seven of the dancers reveal themselves to be mariliths in disguise and aid the aspect and the additional two mariliths protecting him. Should the aspect be defeated Graz'zt himself appears to either continue the battle or try to intimidate the party into swearing their service to him. [*]If Graz'zt is destroyed a failsafe he put in place preserves his essence for reformation. However, it draws from the power maintaining the connection of the three layers of the Abyss into Azzagrat, meaning that the layers separate (which causes chaos through the destruction of sections of Graz'zt's multi-layer palace and the outbreak of violence among the demons). [/LIST] [/QUOTE]
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