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General Tabletop Discussion
*Pathfinder & Starfinder
All Wizard Party? How does it survive early levels?
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<blockquote data-quote="Celebrim" data-source="post: 5868541" data-attributes="member: 4937"><p>Hire a few 0th level men at arms as meat shields. </p><p>Use that int to cross class into a few levels of animal handling, and buy a few war dogs.</p><p>You're all likely to have good dex. If you aren't casting a spell, you should be providing fairly effective ranged fire.</p><p>Lots of crowd control spells. Sleep is particularly effective in the all wizard party, at least, so long as you only encounter things that need sleep. Color spray is also pretty good, though it has a devestatingly short range and in practice can get you into trouble when it randomly doesn't work and now you are in melee.</p><p>Consider taking Toughness as a feat. I'm skeptical of the all wizard concept because at least at my table, pure arcane casters typically don't survive. If you don't take Toughness, the most success I've seen is burning a level of spellcasting ability start as a 1st level fighter (with attributes of a wizard), and then full wizard from then on out. The extra hit points have in practiced proved essential to surviving the low levels.</p><p>As soon as you have XP, burn it to make scrolls for all of your utility spells so as to maximize your offensive power.</p><p>Make sure you have at least one person who can make wonderous items and/or rings because, unless your DM is particularly generous with magic items or has magic marts, you won't have enough defensive items to go around. </p><p></p><p>Beyond that, it's more a matter of what rules abuses that your DM allows. There is a ton of brokenness out there to abuse.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5868541, member: 4937"] Hire a few 0th level men at arms as meat shields. Use that int to cross class into a few levels of animal handling, and buy a few war dogs. You're all likely to have good dex. If you aren't casting a spell, you should be providing fairly effective ranged fire. Lots of crowd control spells. Sleep is particularly effective in the all wizard party, at least, so long as you only encounter things that need sleep. Color spray is also pretty good, though it has a devestatingly short range and in practice can get you into trouble when it randomly doesn't work and now you are in melee. Consider taking Toughness as a feat. I'm skeptical of the all wizard concept because at least at my table, pure arcane casters typically don't survive. If you don't take Toughness, the most success I've seen is burning a level of spellcasting ability start as a 1st level fighter (with attributes of a wizard), and then full wizard from then on out. The extra hit points have in practiced proved essential to surviving the low levels. As soon as you have XP, burn it to make scrolls for all of your utility spells so as to maximize your offensive power. Make sure you have at least one person who can make wonderous items and/or rings because, unless your DM is particularly generous with magic items or has magic marts, you won't have enough defensive items to go around. Beyond that, it's more a matter of what rules abuses that your DM allows. There is a ton of brokenness out there to abuse. [/QUOTE]
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All Wizard Party? How does it survive early levels?
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