Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
All Wizards - A Campaign Idea
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fba827" data-source="post: 4858743" data-attributes="member: 807"><p>I did something similar in AD&D - was a mini campaign that lasted about 7 levels.</p><p>It took a lot of tailoring. And the premise was their mentor was busy with something so he didn't want to go to some mage guild formal party and sent his apprentices to represent him. Had the apprentices meet a variety of NPCs that could serve as contacts later on and other random plot seeds for side treks. When they returned, the teacher had dissapeared.  So it was about investigations etc to get the teacher back and such.</p><p></p><p>With the premise that you listed, if you _know_ everyone wants to play a wizard (or multiclass wizard) great!.  But if you already know that not everyone wants to play a wizard then open it up further and say that people can play other classes if they can justify how they fit in at the place (guards, clerics of an arcanee god, etc).</p><p></p><p>I'd also not "suggest" that the players get hired guards, etc  (now if the players come up with that idea themselves, taht's another story).  But I say this because it takes the focus off the PCs and on these hirelings -- especially at early levels when the 'wizards" will be very background characters to any combat-oriented npcs.</p><p></p><p>But also play up on the wizard school speciality differences otherwise people end up feeling like clones of one another.</p><p></p><p>as far as starting equipment, maybe each of them can find something in the ruins of the aftermath, so you can give a 'free' higher level magic item (maybe give each -player- a list of 2-3 options and then the player gets to choose which one his player will find in the ruins).</p></blockquote><p></p>
[QUOTE="fba827, post: 4858743, member: 807"] I did something similar in AD&D - was a mini campaign that lasted about 7 levels. It took a lot of tailoring. And the premise was their mentor was busy with something so he didn't want to go to some mage guild formal party and sent his apprentices to represent him. Had the apprentices meet a variety of NPCs that could serve as contacts later on and other random plot seeds for side treks. When they returned, the teacher had dissapeared. So it was about investigations etc to get the teacher back and such. With the premise that you listed, if you _know_ everyone wants to play a wizard (or multiclass wizard) great!. But if you already know that not everyone wants to play a wizard then open it up further and say that people can play other classes if they can justify how they fit in at the place (guards, clerics of an arcanee god, etc). I'd also not "suggest" that the players get hired guards, etc (now if the players come up with that idea themselves, taht's another story). But I say this because it takes the focus off the PCs and on these hirelings -- especially at early levels when the 'wizards" will be very background characters to any combat-oriented npcs. But also play up on the wizard school speciality differences otherwise people end up feeling like clones of one another. as far as starting equipment, maybe each of them can find something in the ruins of the aftermath, so you can give a 'free' higher level magic item (maybe give each -player- a list of 2-3 options and then the player gets to choose which one his player will find in the ruins). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
All Wizards - A Campaign Idea
Top