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<blockquote data-quote="Cyberhawk" data-source="post: 4271752" data-attributes="member: 11110"><p>Could be a fun campaign. Here's a few possible odds and ends you can use:</p><p></p><p>Perhaps they encounter one of the few surviving royals and/or leaders? They have to protect the young heir long enough for a larger resistance group to form around him or her. Provides a nice reason for the group to exist at first and when the players get tired of playing bodyguards you can drop the young heir off with some other resistance group.</p><p></p><p>Were there any bandit kingdoms before the fall? Perhaps a nearby forest had a Robin Hood type bandit operating out of them. It could be a valuable safe zone...if the PCs can convince the bandit to let them in and not turn them over.</p><p></p><p>If the humanoids are very barbaric you can point out to the fleeing PCs that some of the Wizardry colleges and such had very dangerous (but valuable) magical items. Perhaps a portal to the Abyss (or whatever it's called now) that needs certain safeguards to be maintained or something worse will come through. The humanoids are tough but don't have enough magical knowledge to prevent this..and if you warn them they may think you're just trying to do some sort of trick.</p><p></p><p>Well, that's a few ideas. Have fun!</p></blockquote><p></p>
[QUOTE="Cyberhawk, post: 4271752, member: 11110"] Could be a fun campaign. Here's a few possible odds and ends you can use: Perhaps they encounter one of the few surviving royals and/or leaders? They have to protect the young heir long enough for a larger resistance group to form around him or her. Provides a nice reason for the group to exist at first and when the players get tired of playing bodyguards you can drop the young heir off with some other resistance group. Were there any bandit kingdoms before the fall? Perhaps a nearby forest had a Robin Hood type bandit operating out of them. It could be a valuable safe zone...if the PCs can convince the bandit to let them in and not turn them over. If the humanoids are very barbaric you can point out to the fleeing PCs that some of the Wizardry colleges and such had very dangerous (but valuable) magical items. Perhaps a portal to the Abyss (or whatever it's called now) that needs certain safeguards to be maintained or something worse will come through. The humanoids are tough but don't have enough magical knowledge to prevent this..and if you warn them they may think you're just trying to do some sort of trick. Well, that's a few ideas. Have fun! [/QUOTE]
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