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General Tabletop Discussion
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Allegiances v. Alignment
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<blockquote data-quote="EditorBFG" data-source="post: 3679046" data-attributes="member: 24719"><p>Well, here is shameless plug to a product I wrote to solve the problems you mention, Celebrim: <a href="http://enworld.rpgnow.com/product_info.php?cPath=1604&products_id=20163&it=1" target="_blank">http://enworld.rpgnow.com/product_info.php?cPath=1604&products_id=20163&it=1</a> </p><p></p><p>I set out to adapt Allegiances for D&D, and ended up doing a lot more. Using some open content alignment rules from Monte Cook's Book of Hallowed Might and a little from RPG Objects' stuff, I think I turned it into system that helps DMs and Players both have a clearer understanding of what their alignments/allegiances mean, and under what circumstances they become important. Also, it goes into detail about all the possible interactions between Allegiances and the existing D&D rules (mostly spells and classes with alignment requirements), allowing it to fit seamlessly into any existing campaign.</p><p></p><p>I was really happy with this one turned out, and surprised more people didn't go for it, given how much people complain about alignment as it stands. In many ways I'm prouder of this than any of my other rules products.</p><p></p><p>If nothing else, it's plug and play for folks who want to add Allegiances to D&D.</p></blockquote><p></p>
[QUOTE="EditorBFG, post: 3679046, member: 24719"] Well, here is shameless plug to a product I wrote to solve the problems you mention, Celebrim: [URL=http://enworld.rpgnow.com/product_info.php?cPath=1604&products_id=20163&it=1]http://enworld.rpgnow.com/product_info.php?cPath=1604&products_id=20163&it=1[/URL] I set out to adapt Allegiances for D&D, and ended up doing a lot more. Using some open content alignment rules from Monte Cook's Book of Hallowed Might and a little from RPG Objects' stuff, I think I turned it into system that helps DMs and Players both have a clearer understanding of what their alignments/allegiances mean, and under what circumstances they become important. Also, it goes into detail about all the possible interactions between Allegiances and the existing D&D rules (mostly spells and classes with alignment requirements), allowing it to fit seamlessly into any existing campaign. I was really happy with this one turned out, and surprised more people didn't go for it, given how much people complain about alignment as it stands. In many ways I'm prouder of this than any of my other rules products. If nothing else, it's plug and play for folks who want to add Allegiances to D&D. [/QUOTE]
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