Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Allegories of Material Spell Components
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="paranoid" data-source="post: 1220754" data-attributes="member: 13419"><p>I always wondered why certain spells had these strange material spell components. I know, <em>it's magic</em>, but if you want, you can see some "logic" behind most spell components. The designers apparently wanted to create some sort of allegory. For example, <em>fireball</em> needs sulphur and bat guano, which in itself can be explosive. <em>alarm</em> needs a bell and wire, which is self-explanatory. <em>Lightning Bolt</em> needs fur and a glass rod, which creates static electricity. <em>Fear</em> requires a hen's heart, which symbolizes cowardice. <em>Passwall</em> needs sesame seeds - Ali Baba's spoke the words "Open Sesame" to get into the cave. <em>Tongues</em> requires the shattering of a ziggurat, which probably symbolizes the Babylonian Tower and the scattering of languages.</p><p>But some spell components simply stump me and and I have no idea about the designers' intention. For example, the <em>summon monster</em> spells: why do you need a candle and a bag? I would have understood a cylinder and a rabbit... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p>Or take <em>haste</em>. "A shaving of licorice root". Is something known about physiological acceleration effects of licorice that I don't know of?</p><p></p><p>These are the jokes I don't get:</p><p>Acid / Solid Fog - A pinch of dried, powdered peas combined with powdered animal hoof</p><p>Antimagic Field - A pinch of powdered iron or iron filings</p><p>Antipathy - A lump of alum soaked in vinegar</p><p>Arcane Eye - A bit of bat fur</p><p>Comprehend Languages - A pinch of soot and a few grains of salt</p><p>Darkvision - Either a pinch of dried carrot [Vitamin A?] or an agate</p><p>Daze - A pinch of wool or similar substance</p><p>Detect Thoughts - A copper piece ["a penny for your thoughts?"]</p><p>Disintegrate - A lodestone and a pinch of dust</p><p>Displacement - A small strip of leather twisted into a loop</p><p>Enlarge / Reduce Person - A pinch of powdered iron</p><p>False Life - A small amount of alcohol or distilled spirits, which you use to trace certain sigils on your body during casting</p><p>Floating Disk - A drop of mercury</p><p>Foresight - A hummingbird’s feather</p><p>Freedom of Movement - A leather thong, bound around the arm or a similar appendage</p><p>Ghost Sound - A bit of wool or a small lump of wax</p><p>Haste - A shaving of licorice root</p><p>Hold Person [H. Monster is similar] - A small, straight piece of iron</p><p>Illusory Script - A lead-based ink </p><p>Invisibility - An eyelash encased in a bit of gum arabic</p><p>Legend Lore - Four strips of ivory (worth 50 gp each) formed into a rectangle</p><p>Levitate - Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end</p><p>Magic Mouth - A small bit of honeycomb and jade dust worth 10 gp</p><p>Magic Weapon, Greater - Powdered lime and carbon</p><p>Mnemonic Enhancer - An ivory plaque of at least 50 gp value</p><p>Persistent Image (and other Image spells) - A bit of fleece and several grains of sand</p><p>Polymorph Any Object - Mercury, gum arabic, and smoke</p><p>Repulsion - A pair of small iron bars attached to two small canine statuettes, one black and one white</p><p>Rope Trick - Powdered corn extract and a twisted loop of parchment</p><p>Secret Page - Powdered herring scales and will-o’-wisp essence</p><p>See Invisibility - A pinch of talc and a small sprinkling of powdered silver</p><p>Summon Monster - A tiny bag and a small (not necessarily lit) candle</p><p></p><p>Can somebody clear me up on these?</p><p></p><p>-p.</p></blockquote><p></p>
[QUOTE="paranoid, post: 1220754, member: 13419"] I always wondered why certain spells had these strange material spell components. I know, [i]it's magic[/i], but if you want, you can see some "logic" behind most spell components. The designers apparently wanted to create some sort of allegory. For example, [i]fireball[/i] needs sulphur and bat guano, which in itself can be explosive. [I]alarm[/I] needs a bell and wire, which is self-explanatory. [i]Lightning Bolt[/i] needs fur and a glass rod, which creates static electricity. [i]Fear[/i] requires a hen's heart, which symbolizes cowardice. [i]Passwall[/i] needs sesame seeds - Ali Baba's spoke the words "Open Sesame" to get into the cave. [i]Tongues[/i] requires the shattering of a ziggurat, which probably symbolizes the Babylonian Tower and the scattering of languages. But some spell components simply stump me and and I have no idea about the designers' intention. For example, the [i]summon monster[/i] spells: why do you need a candle and a bag? I would have understood a cylinder and a rabbit... :D Or take [i]haste[/i]. "A shaving of licorice root". Is something known about physiological acceleration effects of licorice that I don't know of? These are the jokes I don't get: Acid / Solid Fog - A pinch of dried, powdered peas combined with powdered animal hoof Antimagic Field - A pinch of powdered iron or iron filings Antipathy - A lump of alum soaked in vinegar Arcane Eye - A bit of bat fur Comprehend Languages - A pinch of soot and a few grains of salt Darkvision - Either a pinch of dried carrot [Vitamin A?] or an agate Daze - A pinch of wool or similar substance Detect Thoughts - A copper piece ["a penny for your thoughts?"] Disintegrate - A lodestone and a pinch of dust Displacement - A small strip of leather twisted into a loop Enlarge / Reduce Person - A pinch of powdered iron False Life - A small amount of alcohol or distilled spirits, which you use to trace certain sigils on your body during casting Floating Disk - A drop of mercury Foresight - A hummingbird’s feather Freedom of Movement - A leather thong, bound around the arm or a similar appendage Ghost Sound - A bit of wool or a small lump of wax Haste - A shaving of licorice root Hold Person [H. Monster is similar] - A small, straight piece of iron Illusory Script - A lead-based ink Invisibility - An eyelash encased in a bit of gum arabic Legend Lore - Four strips of ivory (worth 50 gp each) formed into a rectangle Levitate - Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end Magic Mouth - A small bit of honeycomb and jade dust worth 10 gp Magic Weapon, Greater - Powdered lime and carbon Mnemonic Enhancer - An ivory plaque of at least 50 gp value Persistent Image (and other Image spells) - A bit of fleece and several grains of sand Polymorph Any Object - Mercury, gum arabic, and smoke Repulsion - A pair of small iron bars attached to two small canine statuettes, one black and one white Rope Trick - Powdered corn extract and a twisted loop of parchment Secret Page - Powdered herring scales and will-o’-wisp essence See Invisibility - A pinch of talc and a small sprinkling of powdered silver Summon Monster - A tiny bag and a small (not necessarily lit) candle Can somebody clear me up on these? -p. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Allegories of Material Spell Components
Top