Alliance at Nefulus


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I started reading the blurb, that it was a Tropical Island, got excited - and then found it to have been hit by ice stuff.

C'mooon. We've had a ton of cold adventures. Gimmie some tropical island awesomeness. :(
 



I have not read the adventure, just looked up the encounters... but: Frost Giants!!! (And many of them)... I like the "Dungeon" Part a lot and will use it in my campaign, though with a stronger Cold Fey theme...
 

I'm reading through this adventure, and I'm scratching my head at teh statblocks.

The Behir's statblock doesn't make much sense, at least it's Lightning Breath power. A close burst 1 breath, then another close burst one? I know 'exception based design', but the thing just reads awful.

Then the Windstriders. What's the point of the Searching Wind/Lethal Wind thing? The Lethal wind is identical to monster's basic attack, except that it uses d8 instead of d6. Not... all that great, when it's a lurker. The ability to avoid OAs is nice, tho.

The Ice Gargoyles are intriguing, although a little clunky.

Chillreaver is badass. The Seed of Winter, however, is very interesting indeed. I may have to use this for Feywild stuff. Mmmyess.
 

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