Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Allignment Problems in my Campaign: Chaotic Neutral or just Annoying...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kurtz Tote" data-source="post: 100551" data-attributes="member: 3446"><p>So much banning of alignment. I would have to agree with the sentiments that it is the players, not the alignment, that are the root of the problem. With the right group of players and the right DM, ANY alignment can be played and played well. If the players are good roleplayers, they can play an alignment well. Certain alignments do pose more challenges for DMs, meaning you might not be able to go strictly by all the little boxes written in the adventure, or something might happen that you didn't expect. That doesn't mean that the alignment is bad, just that you have to flex your creative muscles more in a shorter time frame. If a chaotic character gets into a bar fight and busts down a wall fleeing from the melee, that doesn't have to be a bad thing. The chaotic character was being chaotic, and now the DM has to think quickly as to how to handle it. And the other players have to think quickly how to handle it too. One of the players in our group plays a *great* kender. Always doing and saying kender things, which is by their nature rather chaotic even if well intentioned or accidental. This keeps the DM on his toes to handle anything as well as the other players to keep him out of trouble.</p><p></p><p>Evil is also very playable. Not too long ago my group finished a massive campaign. The crown of the campaign was Return to the Tomb (great adventure). The core of the group was a CG dwarven cavalier and a half-elven rogue-wizard (N to NG at this point). However, I played a very evil Lich necromancer. I was the adventure hook. Showed up telling them about this massive evil that was building. Got them convinced that they should stop this for the good of humanity. I wanted to try and steal as much of the power as I could but I also had reason to want to destroy it if I couldn't control it, while they just wanted to destroy it. But we needed to work together, so, with a couple other great characters, as a party we marched through the adventure. Absolutely marvelous!!</p></blockquote><p></p>
[QUOTE="Kurtz Tote, post: 100551, member: 3446"] So much banning of alignment. I would have to agree with the sentiments that it is the players, not the alignment, that are the root of the problem. With the right group of players and the right DM, ANY alignment can be played and played well. If the players are good roleplayers, they can play an alignment well. Certain alignments do pose more challenges for DMs, meaning you might not be able to go strictly by all the little boxes written in the adventure, or something might happen that you didn't expect. That doesn't mean that the alignment is bad, just that you have to flex your creative muscles more in a shorter time frame. If a chaotic character gets into a bar fight and busts down a wall fleeing from the melee, that doesn't have to be a bad thing. The chaotic character was being chaotic, and now the DM has to think quickly as to how to handle it. And the other players have to think quickly how to handle it too. One of the players in our group plays a *great* kender. Always doing and saying kender things, which is by their nature rather chaotic even if well intentioned or accidental. This keeps the DM on his toes to handle anything as well as the other players to keep him out of trouble. Evil is also very playable. Not too long ago my group finished a massive campaign. The crown of the campaign was Return to the Tomb (great adventure). The core of the group was a CG dwarven cavalier and a half-elven rogue-wizard (N to NG at this point). However, I played a very evil Lich necromancer. I was the adventure hook. Showed up telling them about this massive evil that was building. Got them convinced that they should stop this for the good of humanity. I wanted to try and steal as much of the power as I could but I also had reason to want to destroy it if I couldn't control it, while they just wanted to destroy it. But we needed to work together, so, with a couple other great characters, as a party we marched through the adventure. Absolutely marvelous!! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Allignment Problems in my Campaign: Chaotic Neutral or just Annoying...
Top