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Allignment Problems in my Campaign: Chaotic Neutral or just Annoying...
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<blockquote data-quote="Kurtz Tote" data-source="post: 99180" data-attributes="member: 3446"><p>I'm not in favor of any alignment banning. All lot of these posts are really restricting the roleplaying aspect of alignment. I've played with a CN characters that have been a blast. Randomness was dictated by the flip of a coin. The need to get paid to do something is not a CN trait - they are just as likely to do it for free as need to get paid - as it is an evil trait.</p><p></p><p>But evil isn't all that bad either to have in a group. CE is playable. They look out for their own hide. They will try to bully others. But they can still have friends. They are willing to go to the temple to destroy evil in hopes of making off with the treasure. The hooks for them might be different, but they can still be hooked.</p><p></p><p>The key for evil, or CN, or whatever, is the willingness of the players, and DMs, to live with the consequences. You play an evil character and do evil actions, don't be surprised if the NPCs and/or the PCs turn against you. Getting beat up, stripped down, and thrown in jail might be the easy way out. Do something evil and stupid enough, and you could get killed for it. As a player you have to be ok with this and a DM you have to go through with it.</p></blockquote><p></p>
[QUOTE="Kurtz Tote, post: 99180, member: 3446"] I'm not in favor of any alignment banning. All lot of these posts are really restricting the roleplaying aspect of alignment. I've played with a CN characters that have been a blast. Randomness was dictated by the flip of a coin. The need to get paid to do something is not a CN trait - they are just as likely to do it for free as need to get paid - as it is an evil trait. But evil isn't all that bad either to have in a group. CE is playable. They look out for their own hide. They will try to bully others. But they can still have friends. They are willing to go to the temple to destroy evil in hopes of making off with the treasure. The hooks for them might be different, but they can still be hooked. The key for evil, or CN, or whatever, is the willingness of the players, and DMs, to live with the consequences. You play an evil character and do evil actions, don't be surprised if the NPCs and/or the PCs turn against you. Getting beat up, stripped down, and thrown in jail might be the easy way out. Do something evil and stupid enough, and you could get killed for it. As a player you have to be ok with this and a DM you have to go through with it. [/QUOTE]
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