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Allignment Problems in my Campaign: Chaotic Neutral or just Annoying...
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<blockquote data-quote="Agamon" data-source="post: 99827" data-attributes="member: 184"><p>Those that outright ban CN probably don't understand the alignment and likely have a player exploiting that (though the player probably doesn't understand it, either).</p><p></p><p>CN doesn't mean "act however you want at any given time". It also doesn't mean "act as a different alignment whenever it suits you with no consequences". Sure he can be unpedictable, but he doesn't have to be. He can be anti-authority, or a loner.</p><p></p><p>All characters should have base personality traits that they adhere to, even CN ones. In fact, IMG I tell the players what the alignment of their PC is from the personality descriptors they give me. I have a CN in the group. He has a low (6) Charisma and is a ranger. He's quiet, very much a loner, hates being in cities or dungeons, away from the wilds where he lives, and when he does speak, he's often extremely rude. He also cares more about his animal friends than he does other people, even other members of the party. He roleplays this pretty good, and he's never gone off on some rampage and blamed his alignment.</p><p></p><p>I think the problem is less with the alignment, and more with the players. If they take CN, just so they can be jerks or pretend they have multiple personality disorder to exploit the game, I'd give 'em the heave ho, leave the rules where they are.</p></blockquote><p></p>
[QUOTE="Agamon, post: 99827, member: 184"] Those that outright ban CN probably don't understand the alignment and likely have a player exploiting that (though the player probably doesn't understand it, either). CN doesn't mean "act however you want at any given time". It also doesn't mean "act as a different alignment whenever it suits you with no consequences". Sure he can be unpedictable, but he doesn't have to be. He can be anti-authority, or a loner. All characters should have base personality traits that they adhere to, even CN ones. In fact, IMG I tell the players what the alignment of their PC is from the personality descriptors they give me. I have a CN in the group. He has a low (6) Charisma and is a ranger. He's quiet, very much a loner, hates being in cities or dungeons, away from the wilds where he lives, and when he does speak, he's often extremely rude. He also cares more about his animal friends than he does other people, even other members of the party. He roleplays this pretty good, and he's never gone off on some rampage and blamed his alignment. I think the problem is less with the alignment, and more with the players. If they take CN, just so they can be jerks or pretend they have multiple personality disorder to exploit the game, I'd give 'em the heave ho, leave the rules where they are. [/QUOTE]
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