When players gain a new level, I was thinking of giving them their skills points and feat, if they gain any, in a pool. While they play, they can then allocate these skill points and feats on a need-to-use basis, but only one skill point maximum per skill usage.
For example, Lidda gains a level 3. She gains 8 skill points and a feat. They are placed into a skill point pool (she might still have some carried over from previous levels as well). Her open lock skill is 4. She arrives at a door and finds that it's locked. She decides that she wants to allocate one of her skill points now so she makes the check with 5 ranks and has 7 left to spend later on (she can even increase open locks again next time she uses the skill since she doesn't have max ranks for her level yet).
Behind the door is a goblin, and combat begins. On her next turn she decides to subtract 2 from her attack and add it to armor class, thus she uses her available feat slot to gain expertise.
This seems to me like a very simple way to simulate characters learning through usage and their stats more accurately reflecting the things they actually do rather than having them suddenly gain ranks in craft (basketweaving) after a long day on the battlefield.
Has anyone tried something like this? Any thoughts or comments?
For example, Lidda gains a level 3. She gains 8 skill points and a feat. They are placed into a skill point pool (she might still have some carried over from previous levels as well). Her open lock skill is 4. She arrives at a door and finds that it's locked. She decides that she wants to allocate one of her skill points now so she makes the check with 5 ranks and has 7 left to spend later on (she can even increase open locks again next time she uses the skill since she doesn't have max ranks for her level yet).
Behind the door is a goblin, and combat begins. On her next turn she decides to subtract 2 from her attack and add it to armor class, thus she uses her available feat slot to gain expertise.
This seems to me like a very simple way to simulate characters learning through usage and their stats more accurately reflecting the things they actually do rather than having them suddenly gain ranks in craft (basketweaving) after a long day on the battlefield.
Has anyone tried something like this? Any thoughts or comments?