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<blockquote data-quote="entr0py" data-source="post: 2606040" data-attributes="member: 27244"><p>That's essentially what one of my players said at first. I told him "prove it, play a cleric and show me how god-awful unbalancing you can be." In play, what actually happened was that he was alot more useful, because he could do things spontaniously like throw an <em>Augury</em> when the party faced a tough decision. Or cast <em>Find Traps </em> if the rouge was out of commission. or <em>Delay Poison </em>, or any number of other useful yet not often prepared spells from the clerics list.</p><p>Clerics were so often one dimensional. Before this they were party "buffer" or "medic". So much so that the players seldom chose that class to play. My new ruling allowed me as DM to present new challenges to the players and keep the flow of the game going without the response - "well we should rest so i can pick new spells - i chose all the wrong ones today."</p><p></p><p></p><p>My thoughts exactly. </p><p></p><p>The secret to this working might be providing multiple challenges to the players aside from those just combat related.</p><p></p><p>Oh- and if the new cleric rules made them <em>so </em> powerful, i might have expected to have a party full of priests. I was prepared for this - but it dint happen. </p><p></p><p>The main point of my post was not to see if people <em>thought </em> it should be done, but rather to see if people actually ran or played in a group that did this. I'm trying to learn what specific problems they experienced and if it - for some reason - broke down at high levels. Because so far, i've not seen the extreme lack of balance that some have warned against.</p></blockquote><p></p>
[QUOTE="entr0py, post: 2606040, member: 27244"] That's essentially what one of my players said at first. I told him "prove it, play a cleric and show me how god-awful unbalancing you can be." In play, what actually happened was that he was alot more useful, because he could do things spontaniously like throw an [I]Augury[/I] when the party faced a tough decision. Or cast [I]Find Traps [/I] if the rouge was out of commission. or [I]Delay Poison [/I], or any number of other useful yet not often prepared spells from the clerics list. Clerics were so often one dimensional. Before this they were party "buffer" or "medic". So much so that the players seldom chose that class to play. My new ruling allowed me as DM to present new challenges to the players and keep the flow of the game going without the response - "well we should rest so i can pick new spells - i chose all the wrong ones today." My thoughts exactly. The secret to this working might be providing multiple challenges to the players aside from those just combat related. Oh- and if the new cleric rules made them [I]so [/I] powerful, i might have expected to have a party full of priests. I was prepared for this - but it dint happen. The main point of my post was not to see if people [I]thought [/I] it should be done, but rather to see if people actually ran or played in a group that did this. I'm trying to learn what specific problems they experienced and if it - for some reason - broke down at high levels. Because so far, i've not seen the extreme lack of balance that some have warned against. [/QUOTE]
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