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General Tabletop Discussion
*Dungeons & Dragons
Allow players to know a foe's hp?
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<blockquote data-quote="aco175" data-source="post: 9002755" data-attributes="member: 27385"><p>My group uses the red rings from soda bottles to show damage. In 4e it meant bloodied or 50%, but that has changed in 5e for us. For all monsters, I'll place a ring on them when they appear to be about 1-hit from dying. This may change a bit from low levels to higher levels when the PCs can deal more damage, but is generally in the 5-10 range. This allows the PCs to judge if they want to attack the same target with more than one attack or decide things if the PC is wounded, such as maybe killing the monster and then be able to move. Bigger monsters get the ring placed on the ground next to it to show it is about half. This may show the PCs about how many hits it has left or show them that it has taken a lot to get the monster that far and maybe they should flee. </p><p></p><p>It generally works better at lower level when the PCs tend to deal damage in the same range. Last week the 9th level barbarian suddenly dealt 70 points of damage to a giant and it went from almost half to dead without a ring.</p></blockquote><p></p>
[QUOTE="aco175, post: 9002755, member: 27385"] My group uses the red rings from soda bottles to show damage. In 4e it meant bloodied or 50%, but that has changed in 5e for us. For all monsters, I'll place a ring on them when they appear to be about 1-hit from dying. This may change a bit from low levels to higher levels when the PCs can deal more damage, but is generally in the 5-10 range. This allows the PCs to judge if they want to attack the same target with more than one attack or decide things if the PC is wounded, such as maybe killing the monster and then be able to move. Bigger monsters get the ring placed on the ground next to it to show it is about half. This may show the PCs about how many hits it has left or show them that it has taken a lot to get the monster that far and maybe they should flee. It generally works better at lower level when the PCs tend to deal damage in the same range. Last week the 9th level barbarian suddenly dealt 70 points of damage to a giant and it went from almost half to dead without a ring. [/QUOTE]
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Allow players to know a foe's hp?
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