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General Tabletop Discussion
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Ringtail" data-source="post: 8279986" data-attributes="member: 7015570"><p>While I understand the imperative to try to maintain tension in the story, telling your players they can't do something (in this case, rest) when they have done everything according to the rules to do so is going to make (most) players quite frustrated. Their opinion is they should be allowed to do this and you preventing them is nothing but DM Fiat, like you are bending the rules to make their lives harder. In short: Cheating. </p><p></p><p>Now is doing this well within your rights? Sure, but it could feel that way to your players and be unsatisfying, create tension. D&D rules are more like guidelines yes, with the DM power to bend them, but flout them too much and you'll have irritated players, who are (usually) strictly bound to them.</p><p></p><p>If you are concerned with PCs resting right before the boss and unleashing all their powers (which, is a legitimate concern) rather than arbitrary deny a rest in <strong>some </strong>situations, I would deploy different rest rules prior to a session. For example, you can only rest in town. Or a rest takes a week, etc. </p><p></p><p>This is just my opinion of course and it varies per group and players, but if I tried to do this as a DM I would get shouted at for being no fun and "adversarial."</p></blockquote><p></p>
[QUOTE="Ringtail, post: 8279986, member: 7015570"] While I understand the imperative to try to maintain tension in the story, telling your players they can't do something (in this case, rest) when they have done everything according to the rules to do so is going to make (most) players quite frustrated. Their opinion is they should be allowed to do this and you preventing them is nothing but DM Fiat, like you are bending the rules to make their lives harder. In short: Cheating. Now is doing this well within your rights? Sure, but it could feel that way to your players and be unsatisfying, create tension. D&D rules are more like guidelines yes, with the DM power to bend them, but flout them too much and you'll have irritated players, who are (usually) strictly bound to them. If you are concerned with PCs resting right before the boss and unleashing all their powers (which, is a legitimate concern) rather than arbitrary deny a rest in [B]some [/B]situations, I would deploy different rest rules prior to a session. For example, you can only rest in town. Or a rest takes a week, etc. This is just my opinion of course and it varies per group and players, but if I tried to do this as a DM I would get shouted at for being no fun and "adversarial." [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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