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General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Fenris-77" data-source="post: 8280036" data-attributes="member: 6993955"><p>Hmm. There's a difference between 'not allowing' a long rest for, IDK, reasons, and simply applying the current fictional state to the declaration of 'we are going rest' like any other action. This isn't something the players get to do by default, or just because they ask, it's not a time out. It's an action with risks. Just like any other action with risks, the more risky it is in situation X the more likely it is to fail, either completely or in part. I've never felt bad messing with a rest if it's risky. I'll let randomization make that call of course, but I'm not taking my foot off the gas pedal either. So, in terms of when to rest, I'd say skilled play, but my opinion there is going to deviate from other people who see the LR as simply a ability reset button that they feel they should be able to push whenever things get sticky.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8280036, member: 6993955"] Hmm. There's a difference between 'not allowing' a long rest for, IDK, reasons, and simply applying the current fictional state to the declaration of 'we are going rest' like any other action. This isn't something the players get to do by default, or just because they ask, it's not a time out. It's an action with risks. Just like any other action with risks, the more risky it is in situation X the more likely it is to fail, either completely or in part. I've never felt bad messing with a rest if it's risky. I'll let randomization make that call of course, but I'm not taking my foot off the gas pedal either. So, in terms of when to rest, I'd say skilled play, but my opinion there is going to deviate from other people who see the LR as simply a ability reset button that they feel they should be able to push whenever things get sticky. [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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