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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Manbearcat" data-source="post: 8280160" data-attributes="member: 6696971"><p>It is becoming clear that people are starting to smuggle in things that people might be reorienting the original hypothetical and then answering that. </p><p></p><p>That doesn't help us clarify the prioritization of Skilled Play vs Story Imperative here. That is bringing in a new element to the hypothetical (...maybe the players didn’t earn the Long Rest recharge?...maybe there are still questions there to be answered by GM extrapolation/rolling on a table?) and complicating the question. Don’t want to do that for this particular question. Just assume whatever variables are present in the game such that <strong>the players earned their Long Rest without punitive consequences to their nonmeta goals</strong>. Whatever that looks like, they did it. The issue at hand are the <strong>metaconsequences on climax/memorable story</strong>. This is not an issue for the players though because their job isn't to juggle that meta issue (their job is to advocate for their PCs, play skillfully, and not be jerks) and they can't even if they wanted to because they're not privy to those dynamics (those dynamics are GM-facing). The meta-concern is exclusively the GM's job to infer/intuit/resolve as they are positioned with the responsibility for “lead storyteller" and they're simultaneously the only table participant with exclusive access to offscreen/backstory/meta elements (eg "what is the encounter budget/BBEG resource dynamics that can be martialed for the upcoming climactic encounter" and the like).</p><p></p><p>So, again, don't change the hypothetical. The players earned their Long Rest recharge without downstream, nonmeta, punitive consequences. The question is <strong>whether the GM prioritizes honoring their efforts to get that Long Rest recharge or disables the recharge (through any number of blocks the GM can erect against the players) due to the metaconcern of the implications of the recharge upon "a memorable story/climactic encounter." </strong></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8280160, member: 6696971"] It is becoming clear that people are starting to smuggle in things that people might be reorienting the original hypothetical and then answering that. That doesn't help us clarify the prioritization of Skilled Play vs Story Imperative here. That is bringing in a new element to the hypothetical (...maybe the players didn’t earn the Long Rest recharge?...maybe there are still questions there to be answered by GM extrapolation/rolling on a table?) and complicating the question. Don’t want to do that for this particular question. Just assume whatever variables are present in the game such that [B]the players earned their Long Rest without punitive consequences to their nonmeta goals[/B]. Whatever that looks like, they did it. The issue at hand are the [B]metaconsequences on climax/memorable story[/B]. This is not an issue for the players though because their job isn't to juggle that meta issue (their job is to advocate for their PCs, play skillfully, and not be jerks) and they can't even if they wanted to because they're not privy to those dynamics (those dynamics are GM-facing). The meta-concern is exclusively the GM's job to infer/intuit/resolve as they are positioned with the responsibility for “lead storyteller" and they're simultaneously the only table participant with exclusive access to offscreen/backstory/meta elements (eg "what is the encounter budget/BBEG resource dynamics that can be martialed for the upcoming climactic encounter" and the like). So, again, don't change the hypothetical. The players earned their Long Rest recharge without downstream, nonmeta, punitive consequences. The question is [B]whether the GM prioritizes honoring their efforts to get that Long Rest recharge or disables the recharge (through any number of blocks the GM can erect against the players) due to the metaconcern of the implications of the recharge upon "a memorable story/climactic encounter." [/B] [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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