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General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Manbearcat" data-source="post: 8280436" data-attributes="member: 6696971"><p>You know I agree with you on this.</p><p></p><p>However, don't you think that there is a HUGE contingent of people out there that would disagree with your appraisal here of "dishonest story." I mean, I don't even know why I'm saying "don't you think." We KNOW...for a FACT that a huge number of people (a) prioritize BUT WE HAVE TO HAVE GUD STORY MMKAY? over DO GUD PLAY THAT MAKES GUD STUFF HAPPEN FOR US and (b) they wouldn't agree that their net result of play is a "dishonest story."</p><p></p><p>Further still, don't you think think that their actual play (initiate a block to a player move when a player couldn't have possibly inferred was out there, deus ex machina, changing rules, ignoring rules, ignoring the results of action resolution, when Skilled Play would lead to anticlimax) is supported in the actual rules text for 5e and in the Adventure Paths that 5e designers have put forth?</p><p></p><p>I'd probably go further and say that it may very well be the majority playstyle in all of D&D (to subordinate PLAY GUD to BUT STORY GUD when push comes to shove)?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8280436, member: 6696971"] You know I agree with you on this. However, don't you think that there is a HUGE contingent of people out there that would disagree with your appraisal here of "dishonest story." I mean, I don't even know why I'm saying "don't you think." We KNOW...for a FACT that a huge number of people (a) prioritize BUT WE HAVE TO HAVE GUD STORY MMKAY? over DO GUD PLAY THAT MAKES GUD STUFF HAPPEN FOR US and (b) they wouldn't agree that their net result of play is a "dishonest story." Further still, don't you think think that their actual play (initiate a block to a player move when a player couldn't have possibly inferred was out there, deus ex machina, changing rules, ignoring rules, ignoring the results of action resolution, when Skilled Play would lead to anticlimax) is supported in the actual rules text for 5e and in the Adventure Paths that 5e designers have put forth? I'd probably go further and say that it may very well be the majority playstyle in all of D&D (to subordinate PLAY GUD to BUT STORY GUD when push comes to shove)? [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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