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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="Manbearcat" data-source="post: 8280628" data-attributes="member: 6696971"><p>So a few things here:</p><p></p><p>1) I think something is becoming clear at this point. People are perceiving my lead post as being more than an agnostic invitation for 5e GMs to (a) tally a vote in the poll and (b) post their testimonials on this subject.</p><p></p><p>It’s not anything more than that. I’m not embedding my personal position on the issue in the lead post. I’m describing a characteristic of a moment of play and inviting GMs to cast their vote. I mean anyone who has interacted with me knows my thoughts on this subject and my thoughts on subjects adjacent to this. That (my thoughts) is not interesting to me and won’t do any work here (“the work” being “see how 5e GMs to prioritize their play in a moment of conflicting priorities and responsibilities”).</p><p></p><p>Again, yes, I absolutely do have opinions on the subject, but that is not my purpose with this thread (or the FF and SWC poll thread I started...of which I haven’t interacted much).</p><p></p><p>2) You’re going to have to take the above up with WotC. WotC positioned 5e GMs such that they indeed are meant to infer “what is the most fun for my (“my” here meaning their own) table” from moment to moment (along with “how do we get a memorable story out of play?”) and deploy their Rulings (not Rules) and authority/roles as a means to facilitate that. By my reckoning, that is the apex GMing principle for 5e GMing: “find the fun and the memorable story > deploy rulings/scenario design/spotlight passing/theatricality to get there.”</p><p></p><p>And this will create heterogeneity across the population of all 5e tables...which was intentfully designed in (as a reaction to 4e’s historically unprecedented homogeneity...but absolutely not homogenous in total because there were some major 4e table outliers such as myself apparently).</p><p></p><p>[HR][/HR]</p><p></p><p>So...yeah.</p><p></p><p>I’m asking 5e GMs how they make their inferences and extrapolations when charged with “finding the fun and memorable story” for their particular table...at a key moment of play...the resolution of which will either reward skill play that leads to anticlimax or do the inverse (reward the table with a greater chance for climactic conflict at the expense of rewarding skilled play).</p><p></p><p>If people don’t want to answer that or want to refuse the premise, or try to rearrange and reorient the premise...that’s fine.</p><p></p><p>Im not going to be involved in that conversation. There are lots of conversations that interest me. That one ain’t it.</p><p></p><p>But I’ll check out the poll data afterwhile because I’m curious!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8280628, member: 6696971"] So a few things here: 1) I think something is becoming clear at this point. People are perceiving my lead post as being more than an agnostic invitation for 5e GMs to (a) tally a vote in the poll and (b) post their testimonials on this subject. It’s not anything more than that. I’m not embedding my personal position on the issue in the lead post. I’m describing a characteristic of a moment of play and inviting GMs to cast their vote. I mean anyone who has interacted with me knows my thoughts on this subject and my thoughts on subjects adjacent to this. That (my thoughts) is not interesting to me and won’t do any work here (“the work” being “see how 5e GMs to prioritize their play in a moment of conflicting priorities and responsibilities”). Again, yes, I absolutely do have opinions on the subject, but that is not my purpose with this thread (or the FF and SWC poll thread I started...of which I haven’t interacted much). 2) You’re going to have to take the above up with WotC. WotC positioned 5e GMs such that they indeed are meant to infer “what is the most fun for my (“my” here meaning their own) table” from moment to moment (along with “how do we get a memorable story out of play?”) and deploy their Rulings (not Rules) and authority/roles as a means to facilitate that. By my reckoning, that is the apex GMing principle for 5e GMing: “find the fun and the memorable story > deploy rulings/scenario design/spotlight passing/theatricality to get there.” And this will create heterogeneity across the population of all 5e tables...which was intentfully designed in (as a reaction to 4e’s historically unprecedented homogeneity...but absolutely not homogenous in total because there were some major 4e table outliers such as myself apparently). [HR][/HR] So...yeah. I’m asking 5e GMs how they make their inferences and extrapolations when charged with “finding the fun and memorable story” for their particular table...at a key moment of play...the resolution of which will either reward skill play that leads to anticlimax or do the inverse (reward the table with a greater chance for climactic conflict at the expense of rewarding skilled play). If people don’t want to answer that or want to refuse the premise, or try to rearrange and reorient the premise...that’s fine. Im not going to be involved in that conversation. There are lots of conversations that interest me. That one ain’t it. But I’ll check out the poll data afterwhile because I’m curious! [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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