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General Tabletop Discussion
*Dungeons & Dragons
Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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<blockquote data-quote="prabe" data-source="post: 8280772" data-attributes="member: 7016699"><p>I think I disagree that the DM in 5E is intended to work outside the rules the way you seem to be implying. There is something of a framework they're supposed to work within--the intent is to give the DM flexibility and latitude to decide and move on, not to shift the rules into some Calvinball-esque state that makes fair play impossible.</p><p></p><p>In this case, we're clearly working very much within the Long Rest rules as written.</p><p></p><p>I believe this is intended to be about rules more around the edges, and possibly to allow Rule of Cool stuff. The inclusion of anything like "no you can't Long Rest here, because I say so," had better be established before the rules start changing, like before Session One.</p><p></p><p>You are constrained by what's been established at the table, both as far as changing the rules, and as far as changing the encounter/scenario. What you do needs to fit into that constraint, and it needs to fit into an understanding of how the players have changed the story by their actions.</p></blockquote><p></p>
[QUOTE="prabe, post: 8280772, member: 7016699"] I think I disagree that the DM in 5E is intended to work outside the rules the way you seem to be implying. There is something of a framework they're supposed to work within--the intent is to give the DM flexibility and latitude to decide and move on, not to shift the rules into some Calvinball-esque state that makes fair play impossible. In this case, we're clearly working very much within the Long Rest rules as written. I believe this is intended to be about rules more around the edges, and possibly to allow Rule of Cool stuff. The inclusion of anything like "no you can't Long Rest here, because I say so," had better be established before the rules start changing, like before Session One. You are constrained by what's been established at the table, both as far as changing the rules, and as far as changing the encounter/scenario. What you do needs to fit into that constraint, and it needs to fit into an understanding of how the players have changed the story by their actions. [/QUOTE]
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Allow the Long Rest Recharge to Honor Skilled Play or Disallow it to Ensure a Memorable Story
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